#include <Graphic3d_Vec2.hxx>
#include <NCollection_Sequence.hxx>
+DEFINE_STANDARD_HANDLE(AIS_RubberBand, AIS_InteractiveObject)
+
//! Presentation for drawing rubber band selection.
//! It supports rectangle and polygonal selection.
//! It is constructed in 2d overlay.
const Standard_Integer theMode) Standard_OVERRIDE;
//! Does not fill selection primitives for rubber band.
- void virtual ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
- const Standard_Integer /*aMode*/) Standard_OVERRIDE { };
+ virtual void ComputeSelection (const Handle(SelectMgr_Selection)& /*aSelection*/,
+ const Standard_Integer /*aMode*/) Standard_OVERRIDE { };
//! Fills triangles primitive array for rubber band filling.
//! It uses Delaunay triangulation.