#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <TCollection_AsciiString.hxx>
-#ifdef WNT
-# include <WNT_Window.hxx>
-#else
-# include <Xw_Window.hxx>
-#endif
V3d_PositionLight::V3d_PositionLight(const Handle(V3d_Viewer)& VM) : V3d_Light(VM) {
}
#include <gp_Trsf.hxx>
#include <TCollection_AsciiString.hxx>
-#ifdef WNT
-# include <WNT_Window.hxx>
-#else
-# include <Xw_Window.hxx>
-#endif
-
-
V3d_SpotLight::V3d_SpotLight(const Handle(V3d_Viewer)& VM, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const V3d_TypeOfOrientation Direction, const Quantity_NameOfColor Name, const Standard_Real A1, const Standard_Real A2, const Standard_Real CN, const Standard_Real AN):V3d_PositionLight(VM) {
V3d_BadValue_Raise_if( A1 < 0 || A1 > 1. || A2 < 0 || A2 > 1