Preprocessor directives were changed or created by function "check_headers" from script adm/upgrade.tcl (CR24816)
| de l'approximation a deux variables
| a utiliser dans AdvApp2Var
|--------------------------------------------------------------*/
-#ifndef ApproxF2var_HeaderFile
-#define ApproxF2var_HeaderFile
+#ifndef AdvApp2Var_ApproxF2var_HeaderFile
+#define AdvApp2Var_ApproxF2var_HeaderFile
#include <Standard_Macro.hxx>
#include <AdvApp2Var_Data_f2c.hxx>
// commercial license or contractual agreement.
// AdvApp2Var_Data_f2c.hxx
-#ifndef Data_f2c_HeaderFile
-#define Data_f2c_HeaderFile
+#ifndef AdvApp2Var_Data_f2c_HeaderFile
+#define AdvApp2Var_Data_f2c_HeaderFile
#ifndef F2CTYPE_DEFINED
typedef int integer;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef math_ContMatrices_HeaderFile
-#define math_ContMatrices_HeaderFile
+#ifndef AppCont_ContMatrices_HeaderFile
+#define AppCont_ContMatrices_HeaderFile
#include <math_Vector.hxx>
#include <Standard_Real.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Aspect_DisplayConnection_H__
-#define _Aspect_DisplayConnection_H__
+#ifndef Aspect_DisplayConnection_HeaderFile
+#define Aspect_DisplayConnection_HeaderFile
#include <Standard_Transient.hxx>
#include <Aspect_XAtom.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ASPECT_POLYGONOFFSETMODE_HEADER
-#define ASPECT_POLYGONOFFSETMODE_HEADER
+#ifndef Aspect_PolygonOffsetMode_HeaderFile
+#define Aspect_PolygonOffsetMode_HeaderFile
// Enumeration for polygon offset modes
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BOPDS_VectorOfPnt_HeaderFile
-#define BOPDS_VectorOfPnt_HeaderFile
+#ifndef BOPDS_VectorOfPoint_HeaderFile
+#define BOPDS_VectorOfPoint_HeaderFile
#include <NCollection_Vector.hxx>
#include <BOPDS_Point.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BOPTest_MapOfShapeSet_HeaderFile
-#define BOPTest_MapOfShapeSet_HeaderFile
+#ifndef BOPTools_MapOfSet_HeaderFile
+#define BOPTools_MapOfSet_HeaderFile
#include <BOPTools_Set.hxx>
#include <BOPTools_SetMapHasher.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
-#define _BRepBuilderAPI_BndBoxTreeSelector_Header
+#ifndef BRepBuilderAPI_BndBoxTreeSelector_HeaderFile
+#define BRepBuilderAPI_BndBoxTreeSelector_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#include <Bnd_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BRepBuilderAPI_VertexInspector_Header
-#define _BRepBuilderAPI_VertexInspector_Header
+#ifndef BRepBuilderAPI_VertexInspector_HeaderFile
+#define BRepBuilderAPI_VertexInspector_HeaderFile
#include <TColStd_ListOfInteger.hxx>
#include <NCollection_Vector.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BRepMesh_CircleInspector_Header
-#define BRepMesh_CircleInspector_Header
+#ifndef BRepMesh_CircleInspector_HeaderFile
+#define BRepMesh_CircleInspector_HeaderFile
#include <IMeshData_Types.hxx>
#include <BRepMesh_Circle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_BinnedBuilder_Header
-#define _BVH_BinnedBuilder_Header
+#ifndef BVH_BinnedBuilder_HeaderFile
+#define BVH_BinnedBuilder_HeaderFile
#include <BVH_QueueBuilder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Box_Header
-#define _BVH_Box_Header
+#ifndef BVH_Box_HeaderFile
+#define BVH_Box_HeaderFile
#include <BVH_Constants.hxx>
#include <BVH_Types.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Builder_Header
-#define _BVH_Builder_Header
+#ifndef BVH_Builder_HeaderFile
+#define BVH_Builder_HeaderFile
#include <BVH_Set.hxx>
#include <BVH_BinaryTree.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Geometry_Header
-#define _BVH_Geometry_Header
+#ifndef BVH_Geometry_HeaderFile
+#define BVH_Geometry_HeaderFile
#include <BVH_ObjectSet.hxx>
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Object_Header
-#define _BVH_Object_Header
+#ifndef BVH_Object_HeaderFile
+#define BVH_Object_HeaderFile
#include <BVH_Box.hxx>
#include <BVH_Properties.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_ObjectSet_Header
-#define _BVH_ObjectSet_Header
+#ifndef BVH_ObjectSet_HeaderFile
+#define BVH_ObjectSet_HeaderFile
#include <BVH_Set.hxx>
#include <BVH_Object.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_PrimitiveSet_Header
-#define _BVH_PrimitiveSet_Header
+#ifndef BVH_PrimitiveSet_HeaderFile
+#define BVH_PrimitiveSet_HeaderFile
#include <BVH_Object.hxx>
#include <BVH_Builder.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Properties_Header
-#define _BVH_Properties_Header
+#ifndef BVH_Properties_HeaderFile
+#define BVH_Properties_HeaderFile
#include <BVH_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Set_Header
-#define _BVH_Set_Header
+#ifndef BVH_Set_HeaderFile
+#define BVH_Set_HeaderFile
#include <BVH_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Sorter_Header
-#define _BVH_Sorter_Header
+#ifndef BVH_Sorter_HeaderFile
+#define BVH_Sorter_HeaderFile
#include <BVH_Set.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_SpatialMedianBuilder_Header
-#define _BVH_SpatialMedianBuilder_Header
+#ifndef BVH_SpatialMedianBuilder_HeaderFile
+#define BVH_SpatialMedianBuilder_HeaderFile
#include <BVH_BinnedBuilder.hxx>
#include <BVH_Box.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_SweepPlaneBuilder_Header
-#define _BVH_SweepPlaneBuilder_Header
+#ifndef BVH_SweepPlaneBuilder_HeaderFile
+#define BVH_SweepPlaneBuilder_HeaderFile
#include <BVH_QueueBuilder.hxx>
#include <BVH_QuickSorter.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Triangulation_Header
-#define _BVH_Triangulation_Header
+#ifndef BVH_Triangulation_HeaderFile
+#define BVH_Triangulation_HeaderFile
#include <BVH_PrimitiveSet.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _BVH_Types_Header
-#define _BVH_Types_Header
+#ifndef BVH_Types_HeaderFile
+#define BVH_Types_HeaderFile
// Use this macro to switch between STL and OCCT vector types
#define _BVH_USE_STD_VECTOR_
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef BinLDrivers_VectorOfDocumentSection_H
-#define BinLDrivers_VectorOfDocumentSection_H
+#ifndef BinLDrivers_VectorOfDocumentSection_HeaderFile
+#define BinLDrivers_VectorOfDocumentSection_HeaderFile
#include <NCollection_Vector.hxx>
#include <BinLDrivers_DocumentSection.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _ANAFILLETALGO_H_
-#define _ANAFILLETALGO_H_
+#ifndef ChFi2d_AnaFilletAlgo_HeaderFile
+#define ChFi2d_AnaFilletAlgo_HeaderFile
#include <TopoDS_Wire.hxx>
#include <TopoDS_Edge.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _CHAMFERAPI_H_
-#define _CHAMFERAPI_H_
+#ifndef ChFi2d_ChamferAPI_HeaderFile
+#define ChFi2d_ChamferAPI_HeaderFile
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _CHFI2D_FILLETAPI_H_
-#define _CHFI2D_FILLETAPI_H_
+#ifndef ChFi2d_FilletAPI_HeaderFile
+#define ChFi2d_FilletAPI_HeaderFile
#include <ChFi2d_FilletAlgo.hxx>
#include <ChFi2d_AnaFilletAlgo.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _FILLETALGO_H_
-#define _FILLETALGO_H_
+#ifndef ChFi2d_FilletAlgo_HeaderFile
+#define ChFi2d_FilletAlgo_HeaderFile
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef ChFiKPart_ComputeData_CS_HeaderFile
+#define ChFiKPart_ComputeData_CS_HeaderFile
+
#include <Adaptor3d_Surface.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Cylinder.hxx>
#include <gp_Circ.hxx>
-#ifndef ChFiKPart_ComputeData_CS_HeaderFile
-#define ChFiKPart_ComputeData_CS_HeaderFile
-
-
void ChFiKPart_CornerSpine(const Handle(Adaptor3d_Surface)& S1,
const Handle(Adaptor3d_Surface)& S2,
const gp_Pnt2d& P1S1,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnCon_HeaderFile
-#define ChFiKPart_ComputeData_PlnCon_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnCon_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnCon_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnCyl_HeaderFile
-#define ChFiKPart_ComputeData_PlnCyl_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnCyl_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnCyl_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef ChFiKPart_ComputeData_PlnPln_HeaderFile
-#define ChFiKPart_ComputeData_PlnPln_HeaderFile
+#ifndef ChFiKPart_ComputeData_FilPlnPln_HeaderFile
+#define ChFiKPart_ComputeData_FilPlnPln_HeaderFile
Standard_Boolean ChFiKPart_MakeFillet(TopOpeBRepDS_DataStructure& DStr,
const Handle(ChFiDS_SurfData)& Data,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __Cocoa_LocalPool_h_
-#define __Cocoa_LocalPool_h_
+#ifndef Cocoa_LocalPool_HeaderFile
+#define Cocoa_LocalPool_HeaderFile
#if defined(__clang__) && (__clang_major__ >= 4)
#if __has_feature(objc_arc)
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Cocoa_Window_H__
-#define _Cocoa_Window_H__
+#ifndef Cocoa_Window_HeaderFile
+#define Cocoa_Window_HeaderFile
#if defined(__APPLE__)
#import <TargetConditionals.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Convert_CosAndSinEvalFunction_HeaderFile
+#define Convert_CosAndSinEvalFunction_HeaderFile
+
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array1OfInteger.hxx>
-#ifndef _Convert_CosAnSinEvalFunction_HeaderFile
-#define _Convert_CosAnSinEvalFunction_HeaderFile
-
typedef void Convert_CosAndSinEvalFunction(Standard_Real,
const Standard_Integer,
const TColgp_Array1OfPnt2d&,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Convert_PolynomialCosAndSin_HeaderFile
+#define Convert_PolynomialCosAndSin_HeaderFile
+
#include <TColStd_HArray1OfReal.hxx>
#include <TColStd_HArray1OfInteger.hxx>
-#ifndef _Convert_PolynomialCosAnSin_HeaderFile
-#define _Convert_PolynomialCosAnSin_HeaderFile
-
void BuildPolynomialCosAndSin
(const Standard_Real,
const Standard_Real,
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _DsgPrs_DatumPrs_H__
-#define _DsgPrs_DatumPrs_H__
+#ifndef DsgPrs_DatumPrs_HeaderFile
+#define DsgPrs_DatumPrs_HeaderFile
#include <gp_Ax2.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_BRepFont_H__
-#define _Font_BRepFont_H__
+#ifndef Font_BRepFont_HeaderFile
+#define Font_BRepFont_HeaderFile
#include <StdPrs_BRepFont.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_FTFont_H__
-#define _Font_FTFont_H__
+#ifndef Font_FTFont_HeaderFile
+#define Font_FTFont_HeaderFile
#include <Font_FontAspect.hxx>
#include <Font_Hinting.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Font_FTLibrary_H__
-#define _Font_FTLibrary_H__
+#ifndef Font_FTLibrary_HeaderFile
+#define Font_FTLibrary_HeaderFile
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_BufferType_H__
-#define _Graphic3d_BufferType_H__
+#ifndef Graphic3d_BufferType_HeaderFile
+#define Graphic3d_BufferType_HeaderFile
//! Define buffers available for dump
enum Graphic3d_BufferType
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_MarkerImage_H__
-#define _Graphic3d_MarkerImage_H__
+#ifndef Graphic3d_MarkerImage_HeaderFile
+#define Graphic3d_MarkerImage_HeaderFile
#include <Aspect_TypeOfMarker.hxx>
#include <Graphic3d_Vec4.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef Graphic3d_TRANS_MODE_FLAGS_HXX
-#define Graphic3d_TRANS_MODE_FLAGS_HXX
+#ifndef Graphic3d_TransModeFlags_HeaderFile
+#define Graphic3d_TransModeFlags_HeaderFile
//! Transform Persistence Mode defining whether to lock in object position, rotation and / or zooming relative to camera position.
enum Graphic3d_TransModeFlags
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Graphic3d_Vec_H__
-#define _Graphic3d_Vec_H__
+#ifndef Graphic3d_Vec_HeaderFile
+#define Graphic3d_Vec_HeaderFile
#include <Graphic3d_Vec2.hxx>
#include <Graphic3d_Vec3.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef IGESData_Dump_HeaderFile
+#define IGESData_Dump_HeaderFile
+
// --------------------------
// IGESData_Dump.hxx
// --------------------------
}\
}\
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_AlienPixMap_H__
-#define _Image_AlienPixMap_H__
+#ifndef Image_AlienPixMap_HeaderFile
+#define Image_AlienPixMap_HeaderFile
#include <Image_PixMap.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_Color_H__
-#define _Image_Color_H__
+#ifndef Image_Color_HeaderFile
+#define Image_Color_HeaderFile
#include <Standard.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_Diff_H__
-#define _Image_Diff_H__
+#ifndef Image_Diff_HeaderFile
+#define Image_Diff_HeaderFile
#include <Image_PixMap.hxx>
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_PixMap_H__
-#define _Image_PixMap_H__
+#ifndef Image_PixMap_HeaderFile
+#define Image_PixMap_HeaderFile
#include <Image_CompressedFormat.hxx>
#include <Image_PixMapData.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Image_PixMapData_H__
-#define _Image_PixMapData_H__
+#ifndef Image_PixMapData_HeaderFile
+#define Image_PixMapData_HeaderFile
#include <Image_Color.hxx>
#include <NCollection_Buffer.hxx>
//============================================================================
//======================================================= IntAna2d_Outils.hxx
//============================================================================
-#ifndef IntAna2d_Outil_HeaderFile
-#define IntAna2d_Outil_HeaderFile
+#ifndef IntAna2d_Outils_HeaderFile
+#define IntAna2d_Outils_HeaderFile
#include <math_DirectPolynomialRoots.hxx>
#include <math_TrigonometricFunctionRoots.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef IntImp_ComputeTangence_HeaderFile
+#define IntImp_ComputeTangence_HeaderFile
+
#include <gp_Vec.hxx>
#include <IntImp_ConstIsoparametric.hxx>
const Standard_Real EpsUV[],
Standard_Real Tgduv[],
IntImp_ConstIsoparametric TabIso[]);
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Interface_Statics_HeaderFile
+#define Interface_Statics_HeaderFile
+
// Macros to help static Handles not to be "constructed" before main run
// In order to avoid it, the Handle to be statically reserved is encapsulated
// in a structure itself designated through a Null Pointer :
#define InitHandleVal(type,var,value) \
if(!var##_s) { var##_s=new type##_struc; var##_s->H=value; }\
Handle(type)& var = var##_s->H;
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Interface_Translates_HeaderFile
+#define Interface_Translates_HeaderFile
+
// Interface_Translates.hxx
// This set of macros provides some simple translation formula, i.e.
for (nument = numlow; nument <= numup; nument ++)\
seq->Append(arr->Value(nument));\
}
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Sequence_Declare_HeaderFile
-#define _Sequence_Declare_HeaderFile
+#ifndef LDOM_DeclareSequence_HeaderFile
+#define LDOM_DeclareSequence_HeaderFile
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_BUILDERPRIORITY_HXX
-#define MeshVS_BUILDERPRIORITY_HXX
+#ifndef MeshVS_BuilderPriority_HeaderFile
+#define MeshVS_BuilderPriority_HeaderFile
typedef Standard_Integer MeshVS_BuilderPriority;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_DISPLAY_MODE_FLAGS_HXX
-#define MeshVS_DISPLAY_MODE_FLAGS_HXX
+#ifndef MeshVS_DisplayModeFlags_HeaderFile
+#define MeshVS_DisplayModeFlags_HeaderFile
typedef Standard_Integer MeshVS_DisplayModeFlags;
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_ENTITYTYPEHXX
-#define MeshVS_ENTITYTYPEHXX
+#ifndef MeshVS_EntityType_HeaderFile
+#define MeshVS_EntityType_HeaderFile
typedef enum
{
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef MeshVS_SELECTION_MODE_FLAGS_HXX
-#define MeshVS_SELECTION_MODE_FLAGS_HXX
+#ifndef MeshVS_SelectionModeFlags_HeaderFile
+#define MeshVS_SelectionModeFlags_HeaderFile
typedef enum
{
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __TWO_NODES_STRUCT_HEADER__
-#define __TWO_NODES_STRUCT_HEADER__
+#ifndef MeshVS_TwoNodes_HeaderFile
+#define MeshVS_TwoNodes_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_String_H__
-#define _NCollection_String_H__
+#ifndef NCollection_String_HeaderFile
+#define NCollection_String_HeaderFile
#include "NCollection_UtfString.hxx"
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_UtfIterator_H__
-#define _NCollection_UtfIterator_H__
+#ifndef NCollection_UtfIterator_HeaderFile
+#define NCollection_UtfIterator_HeaderFile
#include <Standard_Handle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_UtfString_H__
-#define _NCollection_UtfString_H__
+#ifndef NCollection_UtfString_HeaderFile
+#define NCollection_UtfString_HeaderFile
#include <NCollection_UtfIterator.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec2_H__
-#define _NCollection_Vec2_H__
+#ifndef NCollection_Vec2_HeaderFile
+#define NCollection_Vec2_HeaderFile
#include <cmath> // std::sqrt()
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec3_H__
-#define _NCollection_Vec3_H__
+#ifndef NCollection_Vec3_HeaderFile
+#define NCollection_Vec3_HeaderFile
#include <cstring>
#include <cmath>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _NCollection_Vec4_H__
-#define _NCollection_Vec4_H__
+#ifndef NCollection_Vec4_HeaderFile
+#define NCollection_Vec4_HeaderFile
#include <NCollection_Vec3.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef List_Of_Errors
-#define List_Of_Errors
+#ifndef OSD_ErrorList_HeaderFile
+#define OSD_ErrorList_HeaderFile
#include <OSD_WhoAmI.hxx>
#include <errno.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OSD_MemInfo_H__
-#define _OSD_MemInfo_H__
+#ifndef OSD_MemInfo_HeaderFile
+#define OSD_MemInfo_HeaderFile
#include <NCollection_Map.hxx>
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __OSD_WNT_H
-# define __OSD_WNT_H
+#ifndef OSD_WNT_HeaderFile
+#define OSD_WNT_HeaderFile
# ifndef STRICT
# define STRICT
}
# endif /* __cplusplus */
-#endif /* __OSD_WNT_H */
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbDbg_H__
-#define _OpenGl_ArbDbg_H__
+#ifndef OpenGl_ArbDbg_HeaderFile
+#define OpenGl_ArbDbg_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbFBO_H__
-#define _OpenGl_ArbFBO_H__
+#ifndef OpenGl_ArbFBO_HeaderFile
+#define OpenGl_ArbFBO_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbIns_H__
-#define _OpenGl_ArbIns_H__
+#ifndef OpenGl_ArbIns_HeaderFile
+#define OpenGl_ArbIns_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ArbTBO_H__
-#define _OpenGl_ArbTBO_H__
+#ifndef OpenGl_ArbTBO_HeaderFile
+#define OpenGl_ArbTBO_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_CappingAlgo_H__
-#define _OpenGl_CappingAlgo_H__
+#ifndef OpenGl_CappingAlgo_HeaderFile
+#define OpenGl_CappingAlgo_HeaderFile
#include <OpenGl_Group.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_CappingPlaneResource_H__
-#define _OpenGl_CappingPlaneResource_H__
+#ifndef OpenGl_CappingPlaneResource_HeaderFile
+#define OpenGl_CappingPlaneResource_HeaderFile
#include <OpenGl_PrimitiveArray.hxx>
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Caps_H__
-#define _OpenGl_Caps_H__
+#ifndef OpenGl_Caps_HeaderFile
+#define OpenGl_Caps_HeaderFile
#include <Standard_Type.hxx>
#include <Standard_Transient.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Clipping_H__
-#define _OpenGl_Clipping_H__
+#ifndef OpenGl_Clipping_HeaderFile
+#define OpenGl_Clipping_HeaderFile
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <NCollection_Vector.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Context_H__
-#define _OpenGl_Context_H__
+#ifndef OpenGl_Context_HeaderFile
+#define OpenGl_Context_HeaderFile
#include <Aspect_Handle.hxx>
#include <Aspect_HatchStyle.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Element_Header
-#define OpenGl_Element_Header
+#ifndef OpenGl_Element_HeaderFile
+#define OpenGl_Element_HeaderFile
#include <OpenGl_RenderFilter.hxx>
#include <Standard_Type.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ExtGS_H__
-#define _OpenGl_ExtGS_H__
+#ifndef OpenGl_ExtGS_HeaderFile
+#define OpenGl_ExtGS_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Flipper_Header
-#define OpenGl_Flipper_Header
+#ifndef OpenGl_Flipper_HeaderFile
+#define OpenGl_Flipper_HeaderFile
#include <OpenGl_Element.hxx>
#include <OpenGl_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Font_H__
-#define _OpenGl_Font_H__
+#ifndef OpenGl_Font_HeaderFile
+#define OpenGl_Font_HeaderFile
#include <OpenGl_Texture.hxx>
#include <OpenGl_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OPENGL_FRAME_BUFFER_H
-#define OPENGL_FRAME_BUFFER_H
+#ifndef OpenGl_FrameBuffer_HeaderFile
+#define OpenGl_FrameBuffer_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore11_Header
-#define _OpenGl_GlCore11_Header
+#ifndef OpenGl_GlCore11_HeaderFile
+#define OpenGl_GlCore11_HeaderFile
#include <OpenGl_GlCore11Fwd.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore11Fwd_Header
-#define _OpenGl_GlCore11Fwd_Header
+#ifndef OpenGl_GlCore11Fwd_HeaderFile
+#define OpenGl_GlCore11Fwd_HeaderFile
#include <OpenGl_GlFunctions.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore12_Header
-#define _OpenGl_GlCore12_Header
+#ifndef OpenGl_GlCore12_HeaderFile
+#define OpenGl_GlCore12_HeaderFile
#include <OpenGl_GlCore11.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore13_Header
-#define _OpenGl_GlCore13_Header
+#ifndef OpenGl_GlCore13_HeaderFile
+#define OpenGl_GlCore13_HeaderFile
#include <OpenGl_GlCore12.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore14_Header
-#define _OpenGl_GlCore14_Header
+#ifndef OpenGl_GlCore14_HeaderFile
+#define OpenGl_GlCore14_HeaderFile
#include <OpenGl_GlCore13.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore15_Header
-#define _OpenGl_GlCore15_Header
+#ifndef OpenGl_GlCore15_HeaderFile
+#define OpenGl_GlCore15_HeaderFile
#include <OpenGl_GlCore14.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore20_Header
-#define _OpenGl_GlCore20_Header
+#ifndef OpenGl_GlCore20_HeaderFile
+#define OpenGl_GlCore20_HeaderFile
#include <OpenGl_GlCore15.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore21_Header
-#define _OpenGl_GlCore21_Header
+#ifndef OpenGl_GlCore21_HeaderFile
+#define OpenGl_GlCore21_HeaderFile
#include <OpenGl_GlCore20.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore30_Header
-#define _OpenGl_GlCore30_Header
+#ifndef OpenGl_GlCore30_HeaderFile
+#define OpenGl_GlCore30_HeaderFile
#include <OpenGl_GlCore21.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore31_Header
-#define _OpenGl_GlCore31_Header
+#ifndef OpenGl_GlCore31_HeaderFile
+#define OpenGl_GlCore31_HeaderFile
#include <OpenGl_GlCore30.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore32_Header
-#define _OpenGl_GlCore32_Header
+#ifndef OpenGl_GlCore32_HeaderFile
+#define OpenGl_GlCore32_HeaderFile
#include <OpenGl_GlCore31.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore33_Header
-#define _OpenGl_GlCore33_Header
+#ifndef OpenGl_GlCore33_HeaderFile
+#define OpenGl_GlCore33_HeaderFile
#include <OpenGl_GlCore32.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore40_Header
-#define _OpenGl_GlCore40_Header
+#ifndef OpenGl_GlCore40_HeaderFile
+#define OpenGl_GlCore40_HeaderFile
#include <OpenGl_GlCore33.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore41_Header
-#define _OpenGl_GlCore41_Header
+#ifndef OpenGl_GlCore41_HeaderFile
+#define OpenGl_GlCore41_HeaderFile
#include <OpenGl_GlCore40.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore42_Header
-#define _OpenGl_GlCore42_Header
+#ifndef OpenGl_GlCore42_HeaderFile
+#define OpenGl_GlCore42_HeaderFile
#include <OpenGl_GlCore41.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore43_Header
-#define _OpenGl_GlCore43_Header
+#ifndef OpenGl_GlCore43_HeaderFile
+#define OpenGl_GlCore43_HeaderFile
#include <OpenGl_GlCore42.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlCore44_Header
-#define _OpenGl_GlCore44_Header
+#ifndef OpenGl_GlCore44_HeaderFile
+#define OpenGl_GlCore44_HeaderFile
#include <OpenGl_GlCore43.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GlFunctions_Header
-#define _OpenGl_GlFunctions_Header
+#ifndef OpenGl_GlFunctions_HeaderFile
+#define OpenGl_GlFunctions_HeaderFile
// required for correct APIENTRY definition
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_GraduatedTrihedron_Header
-#define _OpenGl_GraduatedTrihedron_Header
+#ifndef OpenGl_GraduatedTrihedron_HeaderFile
+#define OpenGl_GraduatedTrihedron_HeaderFile
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <gp_Ax1.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Group_Header
-#define _OpenGl_Group_Header
+#ifndef OpenGl_Group_HeaderFile
+#define OpenGl_Group_HeaderFile
#include <Graphic3d_Group.hxx>
#include <Graphic3d_Structure.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_IndexBuffer_H__
-#define _OpenGl_IndexBuffer_H__
+#ifndef OpenGl_IndexBuffer_HeaderFile
+#define OpenGl_IndexBuffer_HeaderFile
#include <OpenGl_Buffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Layer_Header
-#define _OpenGl_Layer_Header
+#ifndef OpenGl_Layer_HeaderFile
+#define OpenGl_Layer_HeaderFile
#include <Graphic3d_Layer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_LayerList_Header
-#define _OpenGl_LayerList_Header
+#ifndef OpenGl_LayerList_HeaderFile
+#define OpenGl_LayerList_HeaderFile
#include <OpenGl_Layer.hxx>
#include <OpenGl_LayerFilter.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_LineAttributes_Header
-#define _OpenGl_LineAttributes_Header
+#ifndef OpenGl_LineAttributes_HeaderFile
+#define OpenGl_LineAttributes_HeaderFile
#include <OpenGl_Resource.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_PointSprite_H__
-#define _OpenGl_PointSprite_H__
+#ifndef OpenGl_PointSprite_HeaderFile
+#define OpenGl_PointSprite_HeaderFile
#include <OpenGl_Texture.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_PrimitiveArray_Header
-#define OpenGl_PrimitiveArray_Header
+#ifndef OpenGl_PrimitiveArray_HeaderFile
+#define OpenGl_PrimitiveArray_HeaderFile
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_TypeOfMarker.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_RenderFilter_H__
-#define _OpenGl_RenderFilter_H__
+#ifndef OpenGl_RenderFilter_HeaderFile
+#define OpenGl_RenderFilter_HeaderFile
//! Filter for rendering elements.
enum OpenGl_RenderFilter
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Resource_H__
-#define _OpenGl_Resource_H__
+#ifndef OpenGl_Resource_HeaderFile
+#define OpenGl_Resource_HeaderFile
#include <Standard_Type.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_SceneGeometry_Header
-#define _OpenGl_SceneGeometry_Header
+#ifndef OpenGl_SceneGeometry_HeaderFile
+#define OpenGl_SceneGeometry_HeaderFile
#include <BVH_Geometry.hxx>
#include <BVH_Triangulation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ShaderObject_Header
-#define _OpenGl_ShaderObject_Header
+#ifndef OpenGl_ShaderObject_HeaderFile
+#define OpenGl_ShaderObject_HeaderFile
#include <Graphic3d_ShaderObject.hxx>
#include <OpenGl_GlCore20.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_ShaderProgram_Header
-#define _OpenGl_ShaderProgram_Header
+#ifndef OpenGl_ShaderProgram_HeaderFile
+#define OpenGl_ShaderProgram_HeaderFile
#include <NCollection_DataMap.hxx>
#include <NCollection_Sequence.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_State_HeaderFile
-#define _OpenGl_State_HeaderFile
+#ifndef OpenGl_ShaderStates_HeaderFile
+#define OpenGl_ShaderStates_HeaderFile
#include <Graphic3d_RenderTransparentMethod.hxx>
#include <NCollection_List.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_StencilTest_Header
-#define OpenGl_StencilTest_Header
+#ifndef OpenGl_StencilTest_HeaderFile
+#define OpenGl_StencilTest_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Structure_Header
-#define OpenGl_Structure_Header
+#ifndef OpenGl_Structure_HeaderFile
+#define OpenGl_Structure_HeaderFile
#include <Graphic3d_CStructure.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef OpenGl_Text_Header
-#define OpenGl_Text_Header
+#ifndef OpenGl_Text_HeaderFile
+#define OpenGl_Text_HeaderFile
#include <OpenGl_Element.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Texture_H__
-#define _OpenGl_Texture_H__
+#ifndef OpenGl_Texture_HeaderFile
+#define OpenGl_Texture_HeaderFile
#include <Graphic3d_CubeMap.hxx>
#include <Graphic3d_Vec3.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_TextureBufferArb_H__
-#define _OpenGl_TextureBufferArb_H__
+#ifndef OpenGl_TextureBufferArb_HeaderFile
+#define OpenGl_TextureBufferArb_HeaderFile
#include <OpenGl_TextureBuffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Vec_H__
-#define _OpenGl_Vec_H__
+#ifndef OpenGl_Vec_HeaderFile
+#define OpenGl_Vec_HeaderFile
#include <Graphic3d_Vec.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_VertexBuffer_H__
-#define _OpenGl_VertexBuffer_H__
+#ifndef OpenGl_VertexBuffer_HeaderFile
+#define OpenGl_VertexBuffer_HeaderFile
#include <OpenGl_Buffer.hxx>
#include <Graphic3d_Buffer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_VertexBufferEditor_H__
-#define _OpenGl_VertexBufferEditor_H__
+#ifndef OpenGl_VertexBufferEditor_HeaderFile
+#define OpenGl_VertexBufferEditor_HeaderFile
#include <OpenGl_Buffer.hxx>
#include <OpenGl_Context.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_View_Header
-#define _OpenGl_View_Header
+#ifndef OpenGl_View_HeaderFile
+#define OpenGl_View_HeaderFile
#include <Graphic3d_CView.hxx>
#include <Graphic3d_CullingTool.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Window_Header
-#define _OpenGl_Window_Header
+#ifndef OpenGl_Window_HeaderFile
+#define OpenGl_Window_HeaderFile
#include <Aspect_RenderingContext.hxx>
#include <Aspect_Window.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_Workspace_Header
-#define _OpenGl_Workspace_Header
+#ifndef OpenGl_Workspace_HeaderFile
+#define OpenGl_Workspace_HeaderFile
#include <Graphic3d_BufferType.hxx>
#include <Graphic3d_PresentationAttributes.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Prs3d_DimensionUnits_Header
-#define _Prs3d_DimensionUnits_Header
+#ifndef Prs3d_DimensionUnits_HeaderFile
+#define Prs3d_DimensionUnits_HeaderFile
#include <TCollection_AsciiString.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Prs3d_Point_H__
-#define _Prs3d_Point_H__
+#ifndef Prs3d_Point_HeaderFile
+#define Prs3d_Point_HeaderFile
#include <Graphic3d_ArrayOfPoints.hxx>
#include <Graphic3d_Group.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _PrsMgr_ListOfPresentations_H__
-#define _PrsMgr_ListOfPresentations_H__
+#ifndef PrsMgr_ListOfPresentations_HeaderFile
+#define PrsMgr_ListOfPresentations_HeaderFile
#include <NCollection_List.hxx>
#include <Prs3d_Presentation.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Standard_CLocaleSentry_H__
-#define _Standard_CLocaleSentry_H__
+#ifndef Standard_CLocaleSentry_HeaderFile
+#define Standard_CLocaleSentry_HeaderFile
#include <Standard_Macro.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Standard_PrimitiveTypes_HeaderFile
-#define _Standard_PrimitiveTypes_HeaderFile
+#ifndef Standard_PrimitiveTypes_HeaderFile
+#define Standard_PrimitiveTypes_HeaderFile
#include <stddef.h>
#include <stdlib.h>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
+#ifndef Standard_math_HeaderFile
+#define Standard_math_HeaderFile
+
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#endif /* _MSC_VER */
+
+#endif
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_HLRFace_H__
-#define _StdPrs_HLRFace_H__
+#ifndef StdPrs_HLRShape_HeaderFile
+#define StdPrs_HLRShape_HeaderFile
#include <StdPrs_HLRShapeI.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_Point_H__
-#define _StdPrs_Point_H__
+#ifndef StdPrs_Point_HeaderFile
+#define StdPrs_Point_HeaderFile
#include <Geom_Point.hxx>
#include <Prs3d_Point.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_Vertex_H__
-#define _StdPrs_Vertex_H__
+#ifndef StdPrs_Vertex_HeaderFile
+#define StdPrs_Vertex_HeaderFile
#include <Prs3d_Point.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_WFRestrictedFace_H__
-#define _StdPrs_WFRestrictedFace_H__
+#ifndef StdPrs_WFRestrictedFace_HeaderFile
+#define StdPrs_WFRestrictedFace_HeaderFile
#include <BRepAdaptor_Surface.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _StdPrs_WFShape_H__
-#define _StdPrs_WFShape_H__
+#ifndef StdPrs_WFShape_HeaderFile
+#define StdPrs_WFShape_HeaderFile
#include <Prs3d_Root.hxx>
#include <Prs3d_Drawer.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _TopOpeBRepDS_regpv_HeaderFile
-#define _TopOpeBRepDS_regpv_HeaderFile
+#ifndef TopOpeBRepDS_repvg_HeaderFile
+#define TopOpeBRepDS_repvg_HeaderFile
#include <TopOpeBRepDS_define.hxx>
Standard_EXPORT void FDS_repvg
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _V3d_Plane_H__
-#define _V3d_Plane_H__
+#ifndef V3d_Plane_HeaderFile
+#define V3d_Plane_HeaderFile
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_Structure.hxx>
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef __WNT_Dword_HeaderFile
-# define __WNT_Dword_HeaderFile
+#ifndef WNT_Dword_HeaderFile
+#define WNT_Dword_HeaderFile
// Purpose: Defines a Windows NT DWORD type.
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _Xw_Window_H__
-#define _Xw_Window_H__
+#ifndef Xw_Window_HeaderFile
+#define Xw_Window_HeaderFile
#include <Aspect_Window.hxx>