1 // Created on: 2014-03-17
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef OpenGl_GlCore43_HeaderFile
17 #define OpenGl_GlCore43_HeaderFile
19 #include <OpenGl_GlCore42.hxx>
21 //! OpenGL 4.3 definition.
22 struct OpenGl_GlCore43 : public OpenGl_GlCore42
25 typedef OpenGl_GlCore42 theBaseClass_t;
27 public: //! @name OpenGL 4.3 additives to 4.2
29 #if !defined(GL_ES_VERSION_2_0)
31 using theBaseClass_t::glClearBufferData;
32 using theBaseClass_t::glClearBufferSubData;
33 using theBaseClass_t::glDispatchCompute;
34 using theBaseClass_t::glDispatchComputeIndirect;
35 using theBaseClass_t::glCopyImageSubData;
36 using theBaseClass_t::glFramebufferParameteri;
37 using theBaseClass_t::glGetFramebufferParameteriv;
38 using theBaseClass_t::glGetInternalformati64v;
39 using theBaseClass_t::glInvalidateTexSubImage;
40 using theBaseClass_t::glInvalidateTexImage;
41 using theBaseClass_t::glInvalidateBufferSubData;
42 using theBaseClass_t::glInvalidateBufferData;
43 using theBaseClass_t::glInvalidateFramebuffer;
44 using theBaseClass_t::glInvalidateSubFramebuffer;
45 using theBaseClass_t::glMultiDrawArraysIndirect;
46 using theBaseClass_t::glMultiDrawElementsIndirect;
47 using theBaseClass_t::glGetProgramInterfaceiv;
48 using theBaseClass_t::glGetProgramResourceIndex;
49 using theBaseClass_t::glGetProgramResourceName;
50 using theBaseClass_t::glGetProgramResourceiv;
51 using theBaseClass_t::glGetProgramResourceLocation;
52 using theBaseClass_t::glGetProgramResourceLocationIndex;
53 using theBaseClass_t::glShaderStorageBlockBinding;
54 using theBaseClass_t::glTexBufferRange;
55 using theBaseClass_t::glTexStorage2DMultisample;
56 using theBaseClass_t::glTexStorage3DMultisample;
57 using theBaseClass_t::glTextureView;
58 using theBaseClass_t::glBindVertexBuffer;
59 using theBaseClass_t::glVertexAttribFormat;
60 using theBaseClass_t::glVertexAttribIFormat;
61 using theBaseClass_t::glVertexAttribLFormat;
62 using theBaseClass_t::glVertexAttribBinding;
63 using theBaseClass_t::glVertexBindingDivisor;
64 using theBaseClass_t::glDebugMessageControl;
65 using theBaseClass_t::glDebugMessageInsert;
66 using theBaseClass_t::glDebugMessageCallback;
67 using theBaseClass_t::glGetDebugMessageLog;
68 using theBaseClass_t::glPushDebugGroup;
69 using theBaseClass_t::glPopDebugGroup;
70 using theBaseClass_t::glObjectLabel;
71 using theBaseClass_t::glGetObjectLabel;
72 using theBaseClass_t::glObjectPtrLabel;
73 using theBaseClass_t::glGetObjectPtrLabel;
79 #endif // _OpenGl_GlCore43_Header