0029292: Coding Rules - remove Graphic3d_Vector duplicating gp_XYZ
[occt.git] / src / V3d / V3d_PositionalLight.cxx
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973c2be1 1// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 2//
973c2be1 3// This file is part of Open CASCADE Technology software library.
b311480e 4//
d5f74e42 5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
b311480e 10//
973c2be1 11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
b311480e 13
21b2385f 14#include <V3d_PositionalLight.hxx>
7fd59977 15
b8ddfc2f 16#include <Graphic3d_ArrayOfSegments.hxx>
7fd59977 17#include <Graphic3d_AspectLine3d.hxx>
42cf5bc1 18#include <Graphic3d_Group.hxx>
19#include <Graphic3d_Structure.hxx>
42cf5bc1 20#include <TCollection_AsciiString.hxx>
21#include <TColStd_Array2OfReal.hxx>
22#include <V3d.hxx>
23#include <V3d_BadValue.hxx>
42cf5bc1 24#include <V3d_View.hxx>
25#include <V3d_Viewer.hxx>
7fd59977 26
92efcf78 27IMPLEMENT_STANDARD_RTTIEXT(V3d_PositionalLight,V3d_PositionLight)
28
c357e426 29// =======================================================================
30// function : V3d_PositionalLight
31// purpose :
32// =======================================================================
33V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
34 const Standard_Real theX,
35 const Standard_Real theY,
36 const Standard_Real theZ,
87432b82 37 const Quantity_Color& theColor,
c357e426 38 const Standard_Real theConstAttenuation,
39 const Standard_Real theLinearAttenuation)
40: V3d_PositionLight (theViewer)
41{
42 SetType (V3d_POSITIONAL);
87432b82 43 SetColor (theColor);
c357e426 44 SetTarget (0., 0., 0.);
45 SetPosition (theX, theY, theZ);
46 SetAttenuation (theConstAttenuation, theLinearAttenuation);
7fd59977 47}
48
c357e426 49// =======================================================================
50// function : V3d_PositionalLight
51// purpose :
52// =======================================================================
53V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer,
54 const Standard_Real theXt,
55 const Standard_Real theYt,
56 const Standard_Real theZt,
57 const Standard_Real theXp,
58 const Standard_Real theYp,
59 const Standard_Real theZp,
87432b82 60 const Quantity_Color& theColor,
c357e426 61 const Standard_Real theConstAttenuation,
62 const Standard_Real theLinearAttenuation)
63: V3d_PositionLight (theViewer)
64{
65 SetType (V3d_POSITIONAL);
87432b82 66 SetColor (theColor);
c357e426 67 SetTarget (theXt, theYt, theZt);
68 SetPosition (theXp, theYp, theZp);
69 SetAttenuation (theConstAttenuation, theLinearAttenuation);
7fd59977 70}
71
189f85a3 72// =======================================================================
73// function : SetSmoothRadius
74// purpose :
75// =======================================================================
76void V3d_PositionalLight::SetSmoothRadius (const Standard_Real theValue)
77{
c357e426 78 V3d_BadValue_Raise_if (theValue < 0.0,
79 "V3d_PositionalLight::SetSmoothRadius,"
80 "Bad value for smoothing radius");
7fd59977 81
c357e426 82 myLight.Smoothness = static_cast<Standard_ShortReal> (theValue);
7fd59977 83}
84
c357e426 85// =======================================================================
86// function : SetAttenuation
87// purpose :
88// =======================================================================
89void V3d_PositionalLight::SetAttenuation (const Standard_Real theConstAttenuation,
90 const Standard_Real theLinearAttenuation)
91{
92 V3d_BadValue_Raise_if (theConstAttenuation < 0.
93 || theConstAttenuation > 1.
94 || theLinearAttenuation < 0.
95 || theLinearAttenuation > 1.,
96 "V3d_PositionalLight::SetAttenuation, bad coefficients");
97
98 myLight.ChangeConstAttenuation() = static_cast<Standard_ShortReal> (theConstAttenuation);
99 myLight.ChangeLinearAttenuation() = static_cast<Standard_ShortReal> (theLinearAttenuation);
7fd59977 100}
101
c357e426 102// =======================================================================
103// function : Symbol
104// purpose :
105// =======================================================================
106void V3d_PositionalLight::Symbol (const Handle(Graphic3d_Group)& theSymbol, const Handle(V3d_View)& theView) const
107{
7fd59977 108 Standard_Real Xi,Yi,Zi,Xf,Yf,Zf,Rayon,PXT,PYT,X,Y,Z,XT,YT,ZT;
109 Standard_Real A,B,C,Dist,Beta,CosBeta,SinBeta,Coef,X1,Y1,Z1;
110 Standard_Real VX,VY,VZ;
111 Standard_Integer IXP,IYP,j;
112 TColStd_Array2OfReal MatRot(0,2,0,2);
113
c357e426 114 theView->Proj(VX,VY,VZ);
7fd59977 115 this->Position(Xi,Yi,Zi);
116 Rayon = this->Radius();
c357e426 117 theView->Project(Xi,Yi,Zi,PXT,PYT);
118 theView->Convert(PXT,PYT,IXP,IYP);
81bba717 119// 3D Coordinate in the plane of projection of the source.
c357e426 120 theView->Convert(IXP,IYP,XT,YT,ZT);
121 theView->Convert(PXT,PYT+Rayon,IXP,IYP);
122 theView->Convert(IXP,IYP,X,Y,Z);
7fd59977 123 X = X+Xi-XT; Y = Y+Yi-YT; Z = Z+Zi-ZT;
124 Dist = Sqrt( Square(X-Xi) + Square(Y-Yi) + Square(Z-Zi) );
81bba717 125// Axis of rotation.
7fd59977 126 A = (X-Xi)/Dist;
127 B = (Y-Yi)/Dist;
128 C = (Z-Zi)/Dist;
129
81bba717 130// A sphere is drawn
c357e426 131 V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.);
7fd59977 132 for( j=1 ; j<=3 ; j++ ) {
c6541a0c 133 Beta = j * M_PI / 4.;
7fd59977 134 CosBeta = Cos(Beta);
135 SinBeta = Sin(Beta);
136 Coef = 1. - CosBeta;
137 MatRot(0,0) = A * A + (1. - A * A) * CosBeta;
138 MatRot(0,1) = -C * SinBeta + Coef * A * B;
139 MatRot(0,2) = B * SinBeta + Coef * A * C;
140 MatRot(1,0) = C * SinBeta + Coef * A * B;
141 MatRot(1,1) = B * B + (1. - B * B) * CosBeta;
142 MatRot(1,2) = -A * SinBeta + Coef * B * C;
143 MatRot(2,0) = -B * SinBeta + Coef * A * C;
144 MatRot(2,1) = A * SinBeta + Coef * B * C;
145 MatRot(2,2) = C * C + (1. - C * C) * CosBeta;
146 Xf = Xi * MatRot(0,0) + Yi * MatRot(0,1) + Zi * MatRot(0,2);
147 Yf = Xi * MatRot(1,0) + Yi * MatRot(1,1) + Zi * MatRot(1,2);
148 Zf = Xi * MatRot(2,0) + Yi * MatRot(2,1) + Zi * MatRot(2,2);
81bba717 149// Rotation of the normal
7fd59977 150 X1 = VX * MatRot(0,0) + VY * MatRot(0,1) + VZ * MatRot(0,2);
151 Y1 = VX * MatRot(1,0) + VY * MatRot(1,1) + VZ * MatRot(1,2);
152 Z1 = VX * MatRot(2,0) + VY * MatRot(2,1) + VZ * MatRot(2,2);
153 VX = X1 + Xi - Xf ; VY = Y1 + Yi - Yf ; VZ = Z1 + Zi - Zf;
c357e426 154 V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.);
7fd59977 155 }
156}
157
c357e426 158// =======================================================================
159// function : Display
160// purpose :
161// =======================================================================
162void V3d_PositionalLight::Display (const Handle(V3d_View)& theView,
163 const V3d_TypeOfRepresentation theRepresentation)
b8ddfc2f 164{
7fd59977 165 Standard_Real X,Y,Z,Rayon;
166 Standard_Real X0,Y0,Z0,VX,VY,VZ;
167 Standard_Real X1,Y1,Z1;
168 Standard_Real DXRef,DYRef,DZRef,DXini,DYini,DZini;
7fd59977 169 V3d_TypeOfRepresentation Pres;
7fd59977 170
81bba717 171// Creation of a structure slight of markable elements (position of the
172// light, and the domain of lighting represented by a circle)
173// Creation of a structure snopick of non-markable elements (target, meridian and
174// parallel).
7fd59977 175
c357e426 176 Pres = theRepresentation;
177 Handle(V3d_Viewer) TheViewer = theView->Viewer();
c357e426 178 if (!myGraphicStructure.IsNull()) {
179 myGraphicStructure->Disconnect(myGraphicStructure1);
180 myGraphicStructure->Clear();
181 myGraphicStructure1->Clear();
182 if (Pres == V3d_SAMELAST) Pres = myTypeOfRepresentation;
b8ddfc2f 183 }
184 else {
185 if (Pres == V3d_SAMELAST) Pres = V3d_SIMPLE;
c357e426 186 Handle(Graphic3d_Structure) slight = new Graphic3d_Structure(TheViewer->StructureManager());
187 myGraphicStructure = slight;
188 Handle(Graphic3d_Structure) snopick = new Graphic3d_Structure(TheViewer->StructureManager());
189 myGraphicStructure1 = snopick;
b8ddfc2f 190 }
191
b64d84be 192 Handle(Graphic3d_Group) gradius, gExtArrow, gIntArrow;
193 if (Pres == V3d_COMPLETE)
194 {
c357e426 195 gradius = myGraphicStructure->NewGroup();
196 gExtArrow = myGraphicStructure->NewGroup();
197 gIntArrow = myGraphicStructure->NewGroup();
7fd59977 198 }
c357e426 199 Handle(Graphic3d_Group) glight = myGraphicStructure->NewGroup();
7fd59977 200 Handle(Graphic3d_Group) gsphere;
b64d84be 201 if (Pres == V3d_COMPLETE
202 || Pres == V3d_PARTIAL)
203 {
c357e426 204 gsphere = myGraphicStructure->NewGroup();
b64d84be 205 }
7fd59977 206
c357e426 207 Handle(Graphic3d_Group) gnopick = myGraphicStructure1->NewGroup();
7fd59977 208
c357e426 209 X0 = myTarget.X();
210 Y0 = myTarget.Y();
211 Z0 = myTarget.Z();
7fd59977 212
81bba717 213// Display of the position of the light.
7fd59977 214
87432b82 215 const Quantity_Color Col1 = this->Color();
7fd59977 216 Handle(Graphic3d_AspectLine3d) Asp1 = new Graphic3d_AspectLine3d();
217 Asp1->SetColor(Col1);
218 glight->SetPrimitivesAspect(Asp1);
c357e426 219 this->Symbol(glight,theView);
7fd59977 220
81bba717 221// Display of the markable sphere (limit at the cercle).
7fd59977 222
223 if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) {
224
225 Rayon = this->Radius();
c357e426 226 theView->Proj(VX,VY,VZ);
7fd59977 227 V3d::CircleInPlane(gsphere,X0,Y0,Z0,VX,VY,VZ,Rayon);
228
81bba717 229// Display of the radius of the sphere (line + text)
7fd59977 230
231 if (Pres == V3d_COMPLETE) {
7fd59977 232 this->Position(X,Y,Z);
b8ddfc2f 233 Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2);
234 aPrims->AddVertex(X0,Y0,Z0);
235 aPrims->AddVertex(X,Y,Z);
236 gnopick->AddPrimitiveArray(aPrims);
237 V3d::ArrowOfRadius(gExtArrow,X-.1*(X-X0),Y-.1*(Y-Y0),Z-.1*(Z-Z0),X-X0,Y-Y0,Z-Z0,M_PI/15.,Rayon/20.);
c6541a0c 238 V3d::ArrowOfRadius(gIntArrow, X0, Y0, Z0, X0-X, Y0-Y, Z0-Z, M_PI / 15., Rayon / 20.);
7fd59977 239 TCollection_AsciiString ValOfRadius(Rayon);
21b2385f 240 Graphic3d_Vertex PText (0.5*(X0+X), 0.5*(Y0+Y), 0.5*(Z0+Z));
7fd59977 241 gradius->Text(ValOfRadius.ToCString(),PText,0.01);
242 }
243
81bba717 244// Display of the meridian
7fd59977 245
246 Quantity_Color Col2(Quantity_NOC_GREEN);
b8ddfc2f 247 Handle(Graphic3d_AspectLine3d) Asp2 = new Graphic3d_AspectLine3d(Col2,Aspect_TOL_SOLID,1.);
7fd59977 248 gnopick->SetPrimitivesAspect(Asp2);
249
81bba717 250// Definition of the axis of circle
c357e426 251 theView->Up(DXRef,DYRef,DZRef);
7fd59977 252 this->Position(X,Y,Z);
253 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
254 VX = DYRef*DZini - DZRef*DYini;
255 VY = DZRef*DXini - DXRef*DZini;
256 VZ = DXRef*DYini - DYRef*DXini;
257
258 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
259
81bba717 260// Display of the parallel
7fd59977 261
81bba717 262// Definition of the axis of circle
c357e426 263 theView->Proj(VX,VY,VZ);
264 theView->Up(X1,Y1,Z1);
7fd59977 265 DXRef = VY * Z1 - VZ * Y1;
266 DYRef = VZ * X1 - VX * Z1;
267 DZRef = VX * Y1 - VY * X1;
268 this->Position(X,Y,Z);
269 DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0;
270 VX = DYRef*DZini - DZRef*DYini;
271 VY = DZRef*DXini - DXRef*DZini;
272 VZ = DXRef*DYini - DYRef*DXini;
273
274 V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon);
7fd59977 275 }
276
c357e426 277 myGraphicStructure->Connect(myGraphicStructure1,Graphic3d_TOC_DESCENDANT);
278 myTypeOfRepresentation = Pres;
279 myGraphicStructure->Display();
7fd59977 280}