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973c2be1 | 1 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
b311480e | 2 | // |
973c2be1 | 3 | // This file is part of Open CASCADE Technology software library. |
b311480e | 4 | // |
d5f74e42 | 5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
9 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 10 | // |
973c2be1 | 11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. | |
b311480e | 13 | |
21b2385f | 14 | #include <V3d_PositionalLight.hxx> |
7fd59977 | 15 | |
b8ddfc2f | 16 | #include <Graphic3d_ArrayOfSegments.hxx> |
7fd59977 | 17 | #include <Graphic3d_AspectLine3d.hxx> |
42cf5bc1 | 18 | #include <Graphic3d_Group.hxx> |
19 | #include <Graphic3d_Structure.hxx> | |
42cf5bc1 | 20 | #include <TCollection_AsciiString.hxx> |
21 | #include <TColStd_Array2OfReal.hxx> | |
22 | #include <V3d.hxx> | |
23 | #include <V3d_BadValue.hxx> | |
42cf5bc1 | 24 | #include <V3d_View.hxx> |
25 | #include <V3d_Viewer.hxx> | |
7fd59977 | 26 | |
92efcf78 | 27 | IMPLEMENT_STANDARD_RTTIEXT(V3d_PositionalLight,V3d_PositionLight) |
28 | ||
c357e426 | 29 | // ======================================================================= |
30 | // function : V3d_PositionalLight | |
31 | // purpose : | |
32 | // ======================================================================= | |
33 | V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer, | |
34 | const Standard_Real theX, | |
35 | const Standard_Real theY, | |
36 | const Standard_Real theZ, | |
87432b82 | 37 | const Quantity_Color& theColor, |
c357e426 | 38 | const Standard_Real theConstAttenuation, |
39 | const Standard_Real theLinearAttenuation) | |
40 | : V3d_PositionLight (theViewer) | |
41 | { | |
42 | SetType (V3d_POSITIONAL); | |
87432b82 | 43 | SetColor (theColor); |
c357e426 | 44 | SetTarget (0., 0., 0.); |
45 | SetPosition (theX, theY, theZ); | |
46 | SetAttenuation (theConstAttenuation, theLinearAttenuation); | |
7fd59977 | 47 | } |
48 | ||
c357e426 | 49 | // ======================================================================= |
50 | // function : V3d_PositionalLight | |
51 | // purpose : | |
52 | // ======================================================================= | |
53 | V3d_PositionalLight::V3d_PositionalLight (const Handle(V3d_Viewer)& theViewer, | |
54 | const Standard_Real theXt, | |
55 | const Standard_Real theYt, | |
56 | const Standard_Real theZt, | |
57 | const Standard_Real theXp, | |
58 | const Standard_Real theYp, | |
59 | const Standard_Real theZp, | |
87432b82 | 60 | const Quantity_Color& theColor, |
c357e426 | 61 | const Standard_Real theConstAttenuation, |
62 | const Standard_Real theLinearAttenuation) | |
63 | : V3d_PositionLight (theViewer) | |
64 | { | |
65 | SetType (V3d_POSITIONAL); | |
87432b82 | 66 | SetColor (theColor); |
c357e426 | 67 | SetTarget (theXt, theYt, theZt); |
68 | SetPosition (theXp, theYp, theZp); | |
69 | SetAttenuation (theConstAttenuation, theLinearAttenuation); | |
7fd59977 | 70 | } |
71 | ||
189f85a3 | 72 | // ======================================================================= |
73 | // function : SetSmoothRadius | |
74 | // purpose : | |
75 | // ======================================================================= | |
76 | void V3d_PositionalLight::SetSmoothRadius (const Standard_Real theValue) | |
77 | { | |
c357e426 | 78 | V3d_BadValue_Raise_if (theValue < 0.0, |
79 | "V3d_PositionalLight::SetSmoothRadius," | |
80 | "Bad value for smoothing radius"); | |
7fd59977 | 81 | |
c357e426 | 82 | myLight.Smoothness = static_cast<Standard_ShortReal> (theValue); |
7fd59977 | 83 | } |
84 | ||
c357e426 | 85 | // ======================================================================= |
86 | // function : SetAttenuation | |
87 | // purpose : | |
88 | // ======================================================================= | |
89 | void V3d_PositionalLight::SetAttenuation (const Standard_Real theConstAttenuation, | |
90 | const Standard_Real theLinearAttenuation) | |
91 | { | |
92 | V3d_BadValue_Raise_if (theConstAttenuation < 0. | |
93 | || theConstAttenuation > 1. | |
94 | || theLinearAttenuation < 0. | |
95 | || theLinearAttenuation > 1., | |
96 | "V3d_PositionalLight::SetAttenuation, bad coefficients"); | |
97 | ||
98 | myLight.ChangeConstAttenuation() = static_cast<Standard_ShortReal> (theConstAttenuation); | |
99 | myLight.ChangeLinearAttenuation() = static_cast<Standard_ShortReal> (theLinearAttenuation); | |
7fd59977 | 100 | } |
101 | ||
c357e426 | 102 | // ======================================================================= |
103 | // function : Symbol | |
104 | // purpose : | |
105 | // ======================================================================= | |
106 | void V3d_PositionalLight::Symbol (const Handle(Graphic3d_Group)& theSymbol, const Handle(V3d_View)& theView) const | |
107 | { | |
7fd59977 | 108 | Standard_Real Xi,Yi,Zi,Xf,Yf,Zf,Rayon,PXT,PYT,X,Y,Z,XT,YT,ZT; |
109 | Standard_Real A,B,C,Dist,Beta,CosBeta,SinBeta,Coef,X1,Y1,Z1; | |
110 | Standard_Real VX,VY,VZ; | |
111 | Standard_Integer IXP,IYP,j; | |
112 | TColStd_Array2OfReal MatRot(0,2,0,2); | |
113 | ||
c357e426 | 114 | theView->Proj(VX,VY,VZ); |
7fd59977 | 115 | this->Position(Xi,Yi,Zi); |
116 | Rayon = this->Radius(); | |
c357e426 | 117 | theView->Project(Xi,Yi,Zi,PXT,PYT); |
118 | theView->Convert(PXT,PYT,IXP,IYP); | |
81bba717 | 119 | // 3D Coordinate in the plane of projection of the source. |
c357e426 | 120 | theView->Convert(IXP,IYP,XT,YT,ZT); |
121 | theView->Convert(PXT,PYT+Rayon,IXP,IYP); | |
122 | theView->Convert(IXP,IYP,X,Y,Z); | |
7fd59977 | 123 | X = X+Xi-XT; Y = Y+Yi-YT; Z = Z+Zi-ZT; |
124 | Dist = Sqrt( Square(X-Xi) + Square(Y-Yi) + Square(Z-Zi) ); | |
81bba717 | 125 | // Axis of rotation. |
7fd59977 | 126 | A = (X-Xi)/Dist; |
127 | B = (Y-Yi)/Dist; | |
128 | C = (Z-Zi)/Dist; | |
129 | ||
81bba717 | 130 | // A sphere is drawn |
c357e426 | 131 | V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.); |
7fd59977 | 132 | for( j=1 ; j<=3 ; j++ ) { |
c6541a0c | 133 | Beta = j * M_PI / 4.; |
7fd59977 | 134 | CosBeta = Cos(Beta); |
135 | SinBeta = Sin(Beta); | |
136 | Coef = 1. - CosBeta; | |
137 | MatRot(0,0) = A * A + (1. - A * A) * CosBeta; | |
138 | MatRot(0,1) = -C * SinBeta + Coef * A * B; | |
139 | MatRot(0,2) = B * SinBeta + Coef * A * C; | |
140 | MatRot(1,0) = C * SinBeta + Coef * A * B; | |
141 | MatRot(1,1) = B * B + (1. - B * B) * CosBeta; | |
142 | MatRot(1,2) = -A * SinBeta + Coef * B * C; | |
143 | MatRot(2,0) = -B * SinBeta + Coef * A * C; | |
144 | MatRot(2,1) = A * SinBeta + Coef * B * C; | |
145 | MatRot(2,2) = C * C + (1. - C * C) * CosBeta; | |
146 | Xf = Xi * MatRot(0,0) + Yi * MatRot(0,1) + Zi * MatRot(0,2); | |
147 | Yf = Xi * MatRot(1,0) + Yi * MatRot(1,1) + Zi * MatRot(1,2); | |
148 | Zf = Xi * MatRot(2,0) + Yi * MatRot(2,1) + Zi * MatRot(2,2); | |
81bba717 | 149 | // Rotation of the normal |
7fd59977 | 150 | X1 = VX * MatRot(0,0) + VY * MatRot(0,1) + VZ * MatRot(0,2); |
151 | Y1 = VX * MatRot(1,0) + VY * MatRot(1,1) + VZ * MatRot(1,2); | |
152 | Z1 = VX * MatRot(2,0) + VY * MatRot(2,1) + VZ * MatRot(2,2); | |
153 | VX = X1 + Xi - Xf ; VY = Y1 + Yi - Yf ; VZ = Z1 + Zi - Zf; | |
c357e426 | 154 | V3d::CircleInPlane(theSymbol,Xi,Yi,Zi,VX,VY,VZ,Rayon/40.); |
7fd59977 | 155 | } |
156 | } | |
157 | ||
c357e426 | 158 | // ======================================================================= |
159 | // function : Display | |
160 | // purpose : | |
161 | // ======================================================================= | |
162 | void V3d_PositionalLight::Display (const Handle(V3d_View)& theView, | |
163 | const V3d_TypeOfRepresentation theRepresentation) | |
b8ddfc2f | 164 | { |
7fd59977 | 165 | Standard_Real X,Y,Z,Rayon; |
166 | Standard_Real X0,Y0,Z0,VX,VY,VZ; | |
167 | Standard_Real X1,Y1,Z1; | |
168 | Standard_Real DXRef,DYRef,DZRef,DXini,DYini,DZini; | |
7fd59977 | 169 | V3d_TypeOfRepresentation Pres; |
7fd59977 | 170 | |
81bba717 | 171 | // Creation of a structure slight of markable elements (position of the |
172 | // light, and the domain of lighting represented by a circle) | |
173 | // Creation of a structure snopick of non-markable elements (target, meridian and | |
174 | // parallel). | |
7fd59977 | 175 | |
c357e426 | 176 | Pres = theRepresentation; |
177 | Handle(V3d_Viewer) TheViewer = theView->Viewer(); | |
c357e426 | 178 | if (!myGraphicStructure.IsNull()) { |
179 | myGraphicStructure->Disconnect(myGraphicStructure1); | |
180 | myGraphicStructure->Clear(); | |
181 | myGraphicStructure1->Clear(); | |
182 | if (Pres == V3d_SAMELAST) Pres = myTypeOfRepresentation; | |
b8ddfc2f | 183 | } |
184 | else { | |
185 | if (Pres == V3d_SAMELAST) Pres = V3d_SIMPLE; | |
c357e426 | 186 | Handle(Graphic3d_Structure) slight = new Graphic3d_Structure(TheViewer->StructureManager()); |
187 | myGraphicStructure = slight; | |
188 | Handle(Graphic3d_Structure) snopick = new Graphic3d_Structure(TheViewer->StructureManager()); | |
189 | myGraphicStructure1 = snopick; | |
b8ddfc2f | 190 | } |
191 | ||
b64d84be | 192 | Handle(Graphic3d_Group) gradius, gExtArrow, gIntArrow; |
193 | if (Pres == V3d_COMPLETE) | |
194 | { | |
c357e426 | 195 | gradius = myGraphicStructure->NewGroup(); |
196 | gExtArrow = myGraphicStructure->NewGroup(); | |
197 | gIntArrow = myGraphicStructure->NewGroup(); | |
7fd59977 | 198 | } |
c357e426 | 199 | Handle(Graphic3d_Group) glight = myGraphicStructure->NewGroup(); |
7fd59977 | 200 | Handle(Graphic3d_Group) gsphere; |
b64d84be | 201 | if (Pres == V3d_COMPLETE |
202 | || Pres == V3d_PARTIAL) | |
203 | { | |
c357e426 | 204 | gsphere = myGraphicStructure->NewGroup(); |
b64d84be | 205 | } |
7fd59977 | 206 | |
c357e426 | 207 | Handle(Graphic3d_Group) gnopick = myGraphicStructure1->NewGroup(); |
7fd59977 | 208 | |
c357e426 | 209 | X0 = myTarget.X(); |
210 | Y0 = myTarget.Y(); | |
211 | Z0 = myTarget.Z(); | |
7fd59977 | 212 | |
81bba717 | 213 | // Display of the position of the light. |
7fd59977 | 214 | |
87432b82 | 215 | const Quantity_Color Col1 = this->Color(); |
7fd59977 | 216 | Handle(Graphic3d_AspectLine3d) Asp1 = new Graphic3d_AspectLine3d(); |
217 | Asp1->SetColor(Col1); | |
218 | glight->SetPrimitivesAspect(Asp1); | |
c357e426 | 219 | this->Symbol(glight,theView); |
7fd59977 | 220 | |
81bba717 | 221 | // Display of the markable sphere (limit at the cercle). |
7fd59977 | 222 | |
223 | if (Pres == V3d_COMPLETE || Pres == V3d_PARTIAL) { | |
224 | ||
225 | Rayon = this->Radius(); | |
c357e426 | 226 | theView->Proj(VX,VY,VZ); |
7fd59977 | 227 | V3d::CircleInPlane(gsphere,X0,Y0,Z0,VX,VY,VZ,Rayon); |
228 | ||
81bba717 | 229 | // Display of the radius of the sphere (line + text) |
7fd59977 | 230 | |
231 | if (Pres == V3d_COMPLETE) { | |
7fd59977 | 232 | this->Position(X,Y,Z); |
b8ddfc2f | 233 | Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2); |
234 | aPrims->AddVertex(X0,Y0,Z0); | |
235 | aPrims->AddVertex(X,Y,Z); | |
236 | gnopick->AddPrimitiveArray(aPrims); | |
237 | V3d::ArrowOfRadius(gExtArrow,X-.1*(X-X0),Y-.1*(Y-Y0),Z-.1*(Z-Z0),X-X0,Y-Y0,Z-Z0,M_PI/15.,Rayon/20.); | |
c6541a0c | 238 | V3d::ArrowOfRadius(gIntArrow, X0, Y0, Z0, X0-X, Y0-Y, Z0-Z, M_PI / 15., Rayon / 20.); |
7fd59977 | 239 | TCollection_AsciiString ValOfRadius(Rayon); |
21b2385f | 240 | Graphic3d_Vertex PText (0.5*(X0+X), 0.5*(Y0+Y), 0.5*(Z0+Z)); |
7fd59977 | 241 | gradius->Text(ValOfRadius.ToCString(),PText,0.01); |
242 | } | |
243 | ||
81bba717 | 244 | // Display of the meridian |
7fd59977 | 245 | |
246 | Quantity_Color Col2(Quantity_NOC_GREEN); | |
b8ddfc2f | 247 | Handle(Graphic3d_AspectLine3d) Asp2 = new Graphic3d_AspectLine3d(Col2,Aspect_TOL_SOLID,1.); |
7fd59977 | 248 | gnopick->SetPrimitivesAspect(Asp2); |
249 | ||
81bba717 | 250 | // Definition of the axis of circle |
c357e426 | 251 | theView->Up(DXRef,DYRef,DZRef); |
7fd59977 | 252 | this->Position(X,Y,Z); |
253 | DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0; | |
254 | VX = DYRef*DZini - DZRef*DYini; | |
255 | VY = DZRef*DXini - DXRef*DZini; | |
256 | VZ = DXRef*DYini - DYRef*DXini; | |
257 | ||
258 | V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon); | |
259 | ||
81bba717 | 260 | // Display of the parallel |
7fd59977 | 261 | |
81bba717 | 262 | // Definition of the axis of circle |
c357e426 | 263 | theView->Proj(VX,VY,VZ); |
264 | theView->Up(X1,Y1,Z1); | |
7fd59977 | 265 | DXRef = VY * Z1 - VZ * Y1; |
266 | DYRef = VZ * X1 - VX * Z1; | |
267 | DZRef = VX * Y1 - VY * X1; | |
268 | this->Position(X,Y,Z); | |
269 | DXini = X-X0; DYini = Y-Y0; DZini = Z-Z0; | |
270 | VX = DYRef*DZini - DZRef*DYini; | |
271 | VY = DZRef*DXini - DXRef*DZini; | |
272 | VZ = DXRef*DYini - DYRef*DXini; | |
273 | ||
274 | V3d::CircleInPlane(gnopick,X0,Y0,Z0,VX,VY,VZ,Rayon); | |
7fd59977 | 275 | } |
276 | ||
c357e426 | 277 | myGraphicStructure->Connect(myGraphicStructure1,Graphic3d_TOC_DESCENDANT); |
278 | myTypeOfRepresentation = Pres; | |
279 | myGraphicStructure->Display(); | |
7fd59977 | 280 | } |