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a174a3c5 | 1 | // Created on: 2013-01-29 |
2 | // Created by: Kirill GAVRILOV | |
3 | // Copyright (c) 2013 OPEN CASCADE SAS | |
4 | // | |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
a174a3c5 | 6 | // |
973c2be1 | 7 | // This library is free software; you can redistribute it and / or modify it |
8 | // under the terms of the GNU Lesser General Public version 2.1 as published | |
9 | // by the Free Software Foundation, with special exception defined in the file | |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
a174a3c5 | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
a174a3c5 | 15 | |
16 | #ifndef _OpenGl_TextFormatter_H__ | |
17 | #define _OpenGl_TextFormatter_H__ | |
18 | ||
19 | #include <OpenGl_Font.hxx> | |
20 | #include <OpenGl_VertexBufferEditor.hxx> | |
21 | ||
22 | #include <Graphic3d_HorizontalTextAlignment.hxx> | |
23 | #include <Graphic3d_VerticalTextAlignment.hxx> | |
24 | ||
25 | #include <NCollection_String.hxx> | |
26 | ||
27 | typedef NCollection_Array1<OpenGl_Vec2> OpenGl_Vec2Array; | |
28 | typedef NCollection_Handle<OpenGl_Vec2Array> Handle(OpenGl_Vec2Array); | |
29 | ||
30 | //! This class intended to prepare formatted text. | |
31 | class OpenGl_TextFormatter : public Standard_Transient | |
32 | { | |
33 | ||
34 | public: | |
35 | ||
36 | //! Default constructor. | |
37 | Standard_EXPORT OpenGl_TextFormatter(); | |
38 | ||
39 | //! Setup alignment style. | |
40 | Standard_EXPORT void SetupAlignment (const Graphic3d_HorizontalTextAlignment theAlignX, | |
41 | const Graphic3d_VerticalTextAlignment theAlignY); | |
42 | ||
43 | //! Reset current progress. | |
44 | Standard_EXPORT void Reset(); | |
45 | ||
46 | //! Render specified text to inner buffer. | |
47 | Standard_EXPORT void Append (const Handle(OpenGl_Context)& theCtx, | |
48 | const NCollection_String& theString, | |
49 | OpenGl_Font& theFont); | |
50 | ||
51 | //! Perform formatting on the buffered text. | |
52 | //! Should not be called more than once after initialization! | |
53 | Standard_EXPORT void Format(); | |
54 | ||
55 | //! Retrieve formatting results. | |
56 | Standard_EXPORT void Result (NCollection_Vector<GLuint>& theTextures, | |
57 | NCollection_Vector< NCollection_Handle <NCollection_Vector <OpenGl_Vec2> > >& theVertsPerTexture, | |
58 | NCollection_Vector< NCollection_Handle <NCollection_Vector <OpenGl_Vec2> > >& theTCrdsPerTexture) const; | |
59 | ||
60 | //! Retrieve formatting results. | |
61 | Standard_EXPORT void Result (const Handle(OpenGl_Context)& theCtx, | |
62 | NCollection_Vector<GLuint>& theTextures, | |
63 | NCollection_Vector<Handle(OpenGl_VertexBuffer)>& theVertsPerTexture, | |
64 | NCollection_Vector<Handle(OpenGl_VertexBuffer)>& theTCrdsPerTexture) const; | |
65 | ||
66 | //! Retrieve formatting results. | |
67 | Standard_EXPORT void Result (const Handle(OpenGl_Context)& theCtx, | |
68 | NCollection_Vector<GLuint>& theTextures, | |
69 | NCollection_Vector<Handle(OpenGl_Vec2Array)>& theVertsPerTexture, | |
70 | NCollection_Vector<Handle(OpenGl_Vec2Array)>& theTCrdsPerTexture) const; | |
71 | ||
72 | //! @return width of formatted text. | |
73 | inline Standard_ShortReal ResultWidth() const | |
74 | { | |
75 | return myBndWidth; | |
76 | } | |
77 | ||
78 | //! @return height of formatted text. | |
79 | inline Standard_ShortReal ResultHeight() const | |
80 | { | |
81 | return myLineSpacing * Standard_ShortReal(myLinesNb); | |
82 | } | |
83 | ||
84 | //! @param bounding box. | |
85 | inline void BndBox (Font_FTFont::Rect& theBndBox) const | |
86 | { | |
87 | theBndBox.Left = 0.0f; | |
88 | switch (myAlignX) | |
89 | { | |
90 | default: | |
91 | case Graphic3d_HTA_LEFT: theBndBox.Right = myBndWidth; break; | |
92 | case Graphic3d_HTA_RIGHT: theBndBox.Right = -myBndWidth; break; | |
93 | case Graphic3d_HTA_CENTER: | |
94 | { | |
95 | theBndBox.Left = -0.5f * myBndWidth; | |
96 | theBndBox.Right = 0.5f * myBndWidth; | |
97 | break; | |
98 | } | |
99 | } | |
100 | theBndBox.Top = myBndTop; | |
101 | theBndBox.Bottom = theBndBox.Top - myLineSpacing * Standard_ShortReal(myLinesNb); | |
102 | } | |
103 | ||
104 | protected: //! @name class auxiliary methods | |
105 | ||
106 | //! Move glyphs on the current line to correct position. | |
107 | Standard_EXPORT void newLine (const Standard_Integer theLastRect); | |
108 | ||
109 | protected: //! @name configuration | |
110 | ||
111 | Graphic3d_HorizontalTextAlignment myAlignX; //!< horizontal alignment style | |
112 | Graphic3d_VerticalTextAlignment myAlignY; //!< vertical alignment style | |
113 | Standard_Integer myTabSize; //!< horizontal tabulation width (number of space symbols) | |
114 | ||
115 | protected: //! @name input data | |
116 | ||
117 | NCollection_String myString; //!< currently rendered text | |
118 | OpenGl_Vec2 myPen; //!< current pen position | |
119 | NCollection_Vector<OpenGl_Font::Tile> | |
120 | myRects; //!< glyphs rectangles | |
121 | Standard_Integer myRectsNb; //!< rectangles number | |
122 | NCollection_Vector<Standard_ShortReal> | |
123 | myNewLines; //!< position at LF | |
124 | Standard_ShortReal myLineSpacing; //!< line spacing (computed as maximum of all fonts involved in text formatting) | |
125 | Standard_ShortReal myAscender; //!< | |
126 | bool myIsFormatted; //!< formatting state | |
127 | ||
128 | protected: | |
129 | ||
130 | mutable OpenGl_VertexBufferEditor<OpenGl_Vec2> myVboEditor; | |
131 | ||
132 | protected: //! @name temporary variables for formatting routines | |
133 | ||
134 | Standard_Integer myLinesNb; //!< overall (new)lines number (including splitting by width limit) | |
135 | Standard_Integer myRectLineStart; //!< id of first rectangle on the current line | |
136 | Standard_Integer myRectWordStart; //!< id of first rectangle in the current word | |
137 | Standard_Integer myNewLineNb; | |
138 | ||
139 | Standard_ShortReal myPenCurrLine; //!< current baseline position | |
140 | Standard_ShortReal myLineLeft; //!< left x position of first glyph on line before formatting applied | |
141 | Standard_ShortReal myLineTail; | |
142 | Standard_ShortReal myBndTop; | |
143 | Standard_ShortReal myBndWidth; | |
144 | OpenGl_Vec2 myMoveVec; //!< local variable | |
145 | ||
146 | public: | |
147 | ||
148 | DEFINE_STANDARD_RTTI(OpenGl_TextFormatter) // Type definition | |
149 | ||
150 | }; | |
151 | ||
152 | DEFINE_STANDARD_HANDLE(OpenGl_TextFormatter, Standard_Transient) | |
153 | ||
154 | #endif // _OpenGl_TextFormatter_H__ |