Standard_Boolean aResult (isFullIn);
if ((myType & Type_Triangulation) && myIsDrawPolygons == Standard_False) {
- unsigned int iNode = 0;
- for (; iNode < myNNodes * myNodeCoord; iNode += myNodeCoord)
+ unsigned int nbSteps = (unsigned)myNNodes * myNodeCoord;
+ for (unsigned int iNode = 0; iNode < nbSteps; iNode += myNodeCoord)
{
- gp_XYZ aPnt (static_cast<Standard_Real>(mypNodes[iNode+0]),
- static_cast<Standard_Real>(mypNodes[iNode+1]), 0.);
+ gp_XYZ aPnt (mypNodes[iNode+0], mypNodes[iNode+1], 0.);
if (myNodeCoord > 2)
- aPnt.SetZ (static_cast<Standard_Real>(mypNodes[iNode+2]));
+ aPnt.SetZ (mypNodes[iNode+2]);
theTrf.Transforms (aPnt);
if (theBox.IsOut (aPnt)) {
if (isFullIn) {
Standard_Boolean aResult (isFullIn);
if ((myType & Type_Triangulation) && myIsDrawPolygons == Standard_False) {
- unsigned int iNode = 0;
- for (; iNode < myNNodes * myNodeCoord; iNode += myNodeCoord)
+ unsigned int nbSteps = (unsigned)myNNodes * myNodeCoord;
+ for (unsigned int iNode = 0; iNode < nbSteps; iNode += myNodeCoord)
{
- gp_XYZ aPnt (static_cast<Standard_Real>(mypNodes[iNode+0]),
- static_cast<Standard_Real>(mypNodes[iNode+1]), 0.);
+ gp_XYZ aPnt (mypNodes[iNode+0], mypNodes[iNode+1], 0.);
if (myNodeCoord > 2)
- aPnt.SetZ (static_cast<Standard_Real>(mypNodes[iNode+2]));
+ aPnt.SetZ (mypNodes[iNode+2]);
theTrf.Transforms (aPnt);
gp_XY aP2d(aPnt.X(), aPnt.Y());
//10-05-96 : CAL ; Ajout d'un nouveau delta dans les copies de pixels (voir CALL_DEF_DELTA)
#define CALL_DEF_DELTA 10
-// ---------------------------------------------------------------
-// Function: getNearestPowOfTwo
-// Purpose: get the nearest power of two for theNumber
-// ---------------------------------------------------------------
-static GLsizei getNearestPowOfTwo (const GLsizei theNumber)
-{
- GLsizei aLast = 1;
- for (GLsizei p2 = 1; p2 <= theNumber; aLast = p2, p2 <<= 1);
- return aLast;
-}
-
-// ---------------------------------------------------------------
-// Function: fitDimensionsRatio
-// Purpose: calculate correct width/height ratio for theWidth and
-// theHeight parameters
-// ---------------------------------------------------------------
-static void fitDimensionsRatio (Standard_Integer& theWidth,
- Standard_Integer& theHeight,
- const Standard_Real theViewRatio)
-{
- // set dimensions in accordance with the viewratio
- if (theHeight < theWidth/theViewRatio)
- theWidth = (Standard_Integer)(theHeight*theViewRatio);
+#ifdef _WIN32
- if (theWidth < theHeight*theViewRatio)
- theHeight = (Standard_Integer)(theWidth/theViewRatio);
-}
+#ifndef HAVE_FREEIMAGE
// ---------------------------------------------------------------
// Function: initBitmapBuffer
// Purpose: init device independent bitmap to hold printing data
// ---------------------------------------------------------------
-#ifdef _WIN32
-#ifndef HAVE_FREEIMAGE
static void initBitmapBuffer (const HDC theMemoryDC,
HBITMAP &theMemoryBmp,
const Standard_Integer theBmpWidth,
theMemoryBmp = CreateDIBSection (theMemoryDC, &aBitmapData, DIB_RGB_COLORS,
&theBufferPtr, NULL, 0);
}
-#else
+
+#else /* HAVE_FREEIMAGE */
+
// ---------------------------------------------------------------
// Function: imagePasteDC
// Purpose: copy the data from image buffer to the device context
return true;
}
-#endif
+
+#endif /* HAVE_FREEIMAGE */
+
+// ---------------------------------------------------------------
+// Function: getNearestPowOfTwo
+// Purpose: get the nearest power of two for theNumber
+// ---------------------------------------------------------------
+static GLsizei getNearestPowOfTwo (const GLsizei theNumber)
+{
+ GLsizei aLast = 1;
+ for (GLsizei p2 = 1; p2 <= theNumber; aLast = p2, p2 <<= 1);
+ return aLast;
+}
// ---------------------------------------------------------------
// Function: getMaxFrameSize
theHeight = (Standard_Integer)aMaxY;
}
+// ---------------------------------------------------------------
+// Function: fitDimensionsRatio
+// Purpose: calculate correct width/height ratio for theWidth and
+// theHeight parameters
+// ---------------------------------------------------------------
+static void fitDimensionsRatio (Standard_Integer& theWidth,
+ Standard_Integer& theHeight,
+ const Standard_Real theViewRatio)
+{
+ // set dimensions in accordance with the viewratio
+ if (theHeight < theWidth/theViewRatio)
+ theWidth = (Standard_Integer)(theHeight*theViewRatio);
+
+ if (theWidth < theHeight*theViewRatio)
+ theHeight = (Standard_Integer)(theWidth/theViewRatio);
+}
+
// ---------------------------------------------------------------
// Function: initBufferStretch
// Purpose: calculate initialization sizes for frame buffer
if (theFrameHeight > theViewHeight)
theFrameHeight = theViewHeight;
}
-#endif
+
+#endif /* _WIN32 */
// ---------------------------------------------------------------
// ---------------------------------------------------------------
#include <stdio.h>
#include <gp_Vec.hxx>
-
// constants
-static const int HEADER_SIZE = 84;
-static const int SIZEOF_STL_FACET = 50;
-static const int STL_MIN_FILE_SIZE = 284;
-static const int ASCII_LINES_PER_FACET = 7;
-static const int IND_THRESHOLD = 1000; // increment the indicator every 1k triangles
+static const size_t HEADER_SIZE = 84;
+static const size_t SIZEOF_STL_FACET = 50;
+static const size_t STL_MIN_FILE_SIZE = 284;
+static const size_t ASCII_LINES_PER_FACET = 7;
+
+static const int IND_THRESHOLD = 1000; // increment the indicator every 1k triangles
//=======================================================================
//function : WriteInteger