]> OCCT Git - occt.git/commit
0026834: Visualization, OpenGl_FrameBuffer - use GL_DEPTH_COMPONENT instead of GL_DEP...
authoribs <ibs@opencascade.com>
Mon, 2 Nov 2015 14:41:25 +0000 (17:41 +0300)
committerbugmaster <bugmaster@opencascade.com>
Mon, 2 Nov 2015 15:09:14 +0000 (18:09 +0300)
commit2e26cf76642bf2fdae25560c1014ffd4bf8a6d7c
tree098be5202faa1ef3917c8a613923e148f393d5b8
parent13e3622ca748ed6446ed6c872f34155841ab092b
0026834: Visualization, OpenGl_FrameBuffer - use GL_DEPTH_COMPONENT instead of GL_DEPTH for texture initialization

getDepthDataFormat method uses correct enumeration for GL_DEPTH_COMPONENT texture now
src/OpenGl/OpenGl_FrameBuffer.cxx
src/OpenGl/OpenGl_GlFunctions.hxx