- Do delayed release of face texture resource of OpenGl_AspectFace, point sprite texture of OpenGl_AspectMarker
else
{
Texture.Nullify(); // we need nullify all handles before ReleaseResource() call
- aContext->ReleaseResource (TextureId);
+ aContext->ReleaseResource (TextureId, Standard_True);
}
}
else
{
Sprite.Nullify(); // we need nullify all handles before ReleaseResource() call
- aContext->ReleaseResource (SpriteKey);
+ aContext->ReleaseResource (SpriteKey, Standard_True);
}
}
SpriteKey = aNewKey;
else
{
SpriteA.Nullify(); // we need nullify all handles before ReleaseResource() call
- aContext->ReleaseResource (SpriteKey);
+ aContext->ReleaseResource (SpriteAKey, Standard_True);
}
}
SpriteAKey = aNewKeyA;