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0025438: Visualization, TKOpenGl - always setup viewport within OpenGl_Workspace...
author
kgv
<kgv@opencascade.com>
Thu, 6 Nov 2014 16:21:39 +0000
(19:21 +0300)
committer
bugmaster
<bugmaster@opencascade.com>
Fri, 7 Nov 2014 11:01:42 +0000
(14:01 +0300)
suppress new warning
src/OpenGl/OpenGl_View_2.cxx
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diff --git
a/src/OpenGl/OpenGl_View_2.cxx
b/src/OpenGl/OpenGl_View_2.cxx
index
010ea9e
..
ba6f1d1
100644
(file)
--- a/
src/OpenGl/OpenGl_View_2.cxx
+++ b/
src/OpenGl/OpenGl_View_2.cxx
@@
-731,7
+731,7
@@
void OpenGl_View::RenderStructs (const Handle(OpenGl_Workspace) &AWorkspace)
//call_togl_redraw_layer2d
void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext,
const Handle(OpenGl_Workspace)& theWorkspace,
//call_togl_redraw_layer2d
void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext,
const Handle(OpenGl_Workspace)& theWorkspace,
- const Graphic3d_CView&
ACView
,
+ const Graphic3d_CView&
/*ACView*/
,
const Aspect_CLayer2d& ACLayer)
{
#if !defined(GL_ES_VERSION_2_0)
const Aspect_CLayer2d& ACLayer)
{
#if !defined(GL_ES_VERSION_2_0)