EOL" vec3 aLight = occLight_Position (theId).xyz;"
EOL" if (occLight_IsHeadlight (theId) == 0)"
EOL" {"
- EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));"
+ EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));"
EOL" }"
EOL" aLight -= thePoint;"
EOL
EOL" vec3 aSpotDir = occLight_SpotDirection (theId).xyz;"
EOL" if (occLight_IsHeadlight (theId) == 0)"
EOL" {"
- EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));"
- EOL" aSpotDir = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aSpotDir, 0.0));"
+ EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));"
+ EOL" aSpotDir = vec3 (occWorldViewMatrix * vec4 (aSpotDir, 0.0));"
EOL" }"
EOL" aLight -= thePoint;"
EOL
EOL" vec3 aLight = normalize (occLight_Position (theId).xyz);"
EOL" if (occLight_IsHeadlight (theId) == 0)"
EOL" {"
- EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 0.0));"
+ EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0));"
EOL" }"
EOL
EOL" vec3 aHalf = normalize (aLight + theView);"
EOL" vec3 aLight = normalize (occLightSources[1].xyz);"
EOL" if (occLight_IsHeadlight (0) == 0)"
EOL" {"
- EOL" aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 0.0));"
+ EOL" aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0));"
EOL" }"
EOL
EOL" vec3 aHalf = normalize (aLight + theView);"
vec3 aLight = occLight_Position (theId).xyz;
if (occLight_IsHeadlight (theId) == 0)
{
- aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));
+ aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));
}
aLight -= thePoint;
vec3 aSpotDir = occLight_SpotDirection (theId).xyz;
if (occLight_IsHeadlight (theId) == 0)
{
- aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 1.0));
- aSpotDir = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aSpotDir, 0.0));
+ aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 1.0));
+ aSpotDir = vec3 (occWorldViewMatrix * vec4 (aSpotDir, 0.0));
}
aLight -= thePoint;
vec3 aLight = normalize (occLight_Position (theId).xyz);
if (occLight_IsHeadlight (theId) == 0)
{
- aLight = vec3 (occWorldViewMatrix * occModelWorldMatrix * vec4 (aLight, 0.0));
+ aLight = vec3 (occWorldViewMatrix * vec4 (aLight, 0.0));
}
vec3 aHalf = normalize (aLight + theView);
--- /dev/null
+puts "========"
+puts "Per-vertex lighting using built-in GLSL program, one positional light source."
+puts "Visual comparison with the reference snapshot should be performed for this test case."
+puts "========"
+
+# create objects
+set anX 0.001
+circle c 0 0 0 0.001
+mkedge e c
+wire w e
+plane s
+mkface f1 s w
+mkface f2 s w
+ttranslate f1 $anX -0.001 0
+
+# display objects
+vtop
+vdisplay -dispMode 1 f1 f2
+vsetlocation f2 $anX 0.001 0
+vpoint vl $anX 0 0.001
+vfit
+
+# setup light
+vcaps -ffp 0
+vrenderparams -shadingModel vert
+vlight clear
+vlight add positional pos $anX 0 0.001 color RED1 headLight 0
+
+set aColor1 [vreadpixel 205 180 rgb name]
+set aColor2 [vreadpixel 205 210 rgb name]
+if { "$aColor1" != "RED" || "$aColor2" != "RED" } {
+ puts "Error: expected color near the light spot is RED"
+}
+
+set aColor3 [vreadpixel 205 132 rgb name]
+set aColor4 [vreadpixel 205 280 rgb name]
+if { "$aColor3" != "RED3" || "$aColor4" != "RED4" } {
+ puts "Error: expected color mid from the light spot is RED4"
+}
+
+set aColor5 [vreadpixel 205 100 rgb name]
+set aColor6 [vreadpixel 205 306 rgb name]
+if { "$aColor5" != "RED4" || "$aColor6" != "RED4" } {
+ puts "Error: expected color far from the light spot is RED4"
+}
--- /dev/null
+puts "========"
+puts "Per-vertex lighting using built-in GLSL program, one spot light source."
+puts "Visual comparison with the reference snapshot should be performed for this test case."
+puts "========"
+
+# create objects
+set anX 0.001
+circle c 0 0 0 0.001
+mkedge e c
+wire w e
+plane s
+mkface f1 s w
+mkface f2 s w
+ttranslate f1 $anX -0.001 0
+
+# display objects
+vtop
+vdisplay -dispMode 1 f1 f2
+vsetlocation f2 $anX 0.001 0
+vpoint vl $anX 0 0.001
+vfit
+
+# setup light
+vcaps -ffp 0
+vrenderparams -shadingModel vert
+vlight clear
+vlight add spotLight pos $anX 0 0.001 dir 0 0 -1 angle 60 constAtten 0.1 exponent 0.1 color RED1 headLight 0
+
+set aColor1 [vreadpixel 205 180 rgb name]
+set aColor2 [vreadpixel 205 220 rgb name]
+if { "$aColor1" != "RED" || "$aColor2" != "RED" } {
+ puts "Error: expected color near the light spot is RED"
+}
+
+set aColor3 [vreadpixel 205 132 rgb name]
+set aColor4 [vreadpixel 205 280 rgb name]
+if { "$aColor3" != "RED" || "$aColor4" != "RED4" } {
+ puts "Error: expected color mid from the light spot is RED4"
+}
+
+set aColor5 [vreadpixel 205 100 rgb name]
+set aColor6 [vreadpixel 205 306 rgb name]
+if { "$aColor5" != "GRAY9" || "$aColor6" != "GRAY9" } {
+ puts "Error: expected color far from the light spot is GRAY9"
+}
--- /dev/null
+puts "========"
+puts "Per-fragment lighting using built-in GLSL program, one positional light source."
+puts "Visual comparison with the reference snapshot should be performed for this test case."
+puts "========"
+
+# create objects
+set anX 0.001
+circle c 0 0 0 0.001
+mkedge e c
+wire w e
+plane s
+mkface f1 s w
+mkface f2 s w
+ttranslate f1 $anX -0.001 0
+
+# display objects
+vtop
+vdisplay -dispMode 1 f1 f2
+vsetlocation f2 $anX 0.001 0
+vpoint vl $anX 0 0.001
+vfit
+
+# setup light
+vcaps -ffp 0
+vrenderparams -shadingModel phong
+vlight clear
+vlight add positional pos $anX 0 0.001 color RED1 headLight 0
+
+set aColor1 [vreadpixel 205 180 rgb name]
+set aColor2 [vreadpixel 205 220 rgb name]
+if { "$aColor1" != "RED" || "$aColor2" != "RED" } {
+ puts "Error: expected color near the light spot is RED"
+}
+
+set aColor3 [vreadpixel 205 132 rgb name]
+set aColor4 [vreadpixel 205 280 rgb name]
+if { "$aColor3" != "RED4" || "$aColor4" != "RED4" } {
+ puts "Error: expected color mid from the light spot is RED4"
+}
+
+set aColor5 [vreadpixel 205 100 rgb name]
+set aColor6 [vreadpixel 205 306 rgb name]
+if { "$aColor5" != "RED4" || "$aColor6" != "RED4" } {
+ puts "Error: expected color far from the light spot is RED4"
+}
--- /dev/null
+puts "========"
+puts "Per-fragment lighting using built-in GLSL program, one spot light source."
+puts "Visual comparison with the reference snapshot should be performed for this test case."
+puts "========"
+
+# create objects
+set anX 0.001
+circle c 0 0 0 0.001
+mkedge e c
+wire w e
+plane s
+mkface f1 s w
+mkface f2 s w
+ttranslate f1 $anX -0.001 0
+
+# display objects
+vtop
+vdisplay -dispMode 1 f1 f2
+vsetlocation f2 $anX 0.001 0
+vpoint vl $anX 0 0.001
+vfit
+
+# setup light
+vcaps -ffp 0
+vrenderparams -shadingModel phong
+vlight clear
+vlight add spotLight pos $anX 0 0.001 dir 0 0 -1 angle 60 constAtten 0.1 exponent 0.1 color RED1 headLight 0
+
+set aColor1 [vreadpixel 205 180 rgb name]
+set aColor2 [vreadpixel 205 220 rgb name]
+if { "$aColor1" != "RED" || "$aColor2" != "RED" } {
+ puts "Error: expected color near the light spot is RED"
+}
+
+set aColor3 [vreadpixel 205 132 rgb name]
+set aColor4 [vreadpixel 205 280 rgb name]
+if { "$aColor3" != "RED4" || "$aColor4" != "RED4" } {
+ puts "Error: expected color mid from the light spot is RED4"
+}
+
+set aColor5 [vreadpixel 205 100 rgb name]
+set aColor6 [vreadpixel 205 306 rgb name]
+if { "$aColor5" != "GRAY2" || "$aColor6" != "GRAY2" } {
+ puts "Error: expected color far from the light spot is GRAY2"
+}