Standard_Real& Ui,
const Standard_Real EPSILON)
{
- Standard_Real Ratio;
+ Standard_Real Ratio = 1.0;
GCPnts_AbscissaType Type = computeType(C,Ratio);
switch (Type) {
const Standard_Real U1,
const Standard_Real U2)
{
- Standard_Real Ratio;
+ Standard_Real Ratio = 1.0;
GCPnts_AbscissaType Type = computeType(C,Ratio);
switch (Type) {
const Standard_Real U2,
const Standard_Real Tol)
{
- Standard_Real Ratio;
+ Standard_Real Ratio = 1.0;
GCPnts_AbscissaType Type = computeType(C,Ratio);
switch (Type) {
PathParam = Path->FirstParameter();
SecParam = myAdpSection.FirstParameter();
- Standard_Real distaux, taux, alpha;
+ Standard_Real distaux, taux = 0.0, alpha;
gp_Pnt PonPath, PonSec, P;
gp_Vec VRef, dp1;
VRef.SetXYZ(TheAxe.Direction().XYZ());