Standard_EXPORT void Convert (const Standard_Boolean theExtractFaces,
const Standard_Boolean theExtractEdges,
const Standard_Real theDeflection = 0.01,
- const Standard_Real theDeflAngle = 20.*PI/180.);
+ const Standard_Real theDeflAngle = 20.*M_PI/180.);
//this value of theDeflAngle is used by default
//for tesselation while shading (Drawer->HLRAngle())