Standard_Boolean isOnlyPos) const
{
Standard_Real aVal[3] = {0., 0., 0.};
- VrmlData_ErrorStatus aStatus;
+ VrmlData_ErrorStatus aStatus = VrmlData_StatusOK;
for (Standard_Integer i = 0; i < 3; i++) {
if (!VrmlData_Node::OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;
Standard_Boolean isOnlyPos) const
{
Standard_Real aVal[2] = {0., 0.};
- VrmlData_ErrorStatus aStatus;
+ VrmlData_ErrorStatus aStatus = VrmlData_StatusOK;
for (Standard_Integer i = 0; i < 2; i++) {
if (!VrmlData_Node::OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
break;