VrmlData_ErrorStatus VrmlData_Node::readBrace (VrmlData_InBuffer& theBuffer)
{
VrmlData_ErrorStatus aStatus;
- if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer)))
+ if (OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
if (theBuffer.LinePtr[0] == '}')
theBuffer.LinePtr++;
else
aStatus = VrmlData_VrmlFormatError;
+ }
return aStatus;
}