laU = aDrawer->UIsoAspect();
laV = aDrawer->VIsoAspect();
-// cout << endl;
+// std::cout << std::endl;
-// cout << "Face:aDrawer>UMaterial1 = " << aDrawer->UIsoAspect()->HasMaterial() << endl;
-// cout << "Face:aDrawer>VMaterial1 = " << aDrawer->VIsoAspect()->HasMaterial() << endl;
-// cout << "Face:aDrawer>LineAspect1 = " << aDrawer->LineAspect()->HasMaterial() << endl;
-// cout << "Face:la1 = " << latmp->HasMaterial() << endl;
-// cout << "Face:laU1 = " << laU->HasMaterial() << endl;
-// cout << "Face:laV1 = " << laV->HasMaterial() << endl;
-// cout << "Face:iau1 = " << iautmp->HasMaterial() << endl;
-// cout << "Face:iav1 = " << iavtmp->HasMaterial() << endl;
+// std::cout << "Face:aDrawer>UMaterial1 = " << aDrawer->UIsoAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:aDrawer>VMaterial1 = " << aDrawer->VIsoAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:aDrawer>LineAspect1 = " << aDrawer->LineAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:la1 = " << latmp->HasMaterial() << std::endl;
+// std::cout << "Face:laU1 = " << laU->HasMaterial() << std::endl;
+// std::cout << "Face:laV1 = " << laV->HasMaterial() << std::endl;
+// std::cout << "Face:iau1 = " << iautmp->HasMaterial() << std::endl;
+// std::cout << "Face:iav1 = " << iavtmp->HasMaterial() << std::endl;
// creation of Vrml objects
aDrawer->SetUIsoAspect(iautmp);
aDrawer->SetVIsoAspect(iavtmp);
-// cout << endl;
+// std::cout << std::endl;
-// cout << "Face:aDrawer>UMaterial4 = " << aDrawer->UIsoAspect()->HasMaterial() << endl;
-// cout << "Face:aDrawer>VMaterial4 = " << aDrawer->VIsoAspect()->HasMaterial() << endl;
-// cout << "Face:aDrawer>LineAspect4 = " << aDrawer->LineAspect()->HasMaterial() << endl;
-// cout << "Face:la4 = " << latmp->HasMaterial() << endl;
-// cout << "Face:laU4 = " << laU->HasMaterial() << endl;
-// cout << "Face:laV4 = " << laV->HasMaterial() << endl;
-// cout << "Face:iau4 = " << iautmp->HasMaterial() << endl;
-// cout << "Face:iav4 = " << iavtmp->HasMaterial() << endl;
+// std::cout << "Face:aDrawer>UMaterial4 = " << aDrawer->UIsoAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:aDrawer>VMaterial4 = " << aDrawer->VIsoAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:aDrawer>LineAspect4 = " << aDrawer->LineAspect()->HasMaterial() << std::endl;
+// std::cout << "Face:la4 = " << latmp->HasMaterial() << std::endl;
+// std::cout << "Face:laU4 = " << laU->HasMaterial() << std::endl;
+// std::cout << "Face:laV4 = " << laV->HasMaterial() << std::endl;
+// std::cout << "Face:iau4 = " << iautmp->HasMaterial() << std::endl;
+// std::cout << "Face:iav4 = " << iavtmp->HasMaterial() << std::endl;
}