theWidth, theHeight );
}
-Standard_Boolean Visual3d_View::BufferDump (Image_CRawBufferData& theBuffer)
+Standard_Boolean Visual3d_View::BufferDump (Image_PixMap& theImage,
+ const Graphic3d_BufferType& theBufferType)
{
- return MyGraphicDriver->BufferDump( MyCView, theBuffer);
+ return MyGraphicDriver->BufferDump (MyCView, theImage, theBufferType);
}
void Visual3d_View::EnableGLLight( const Standard_Boolean enable ) const