MapOfStructure from Graphic3d,
Camera_Handle from Graphic3d,
+ ZLayerId from Graphic3d,
ZLayerSettings from Graphic3d,
ContextView from Visual3d,
AsciiString from TCollection,
ExtendedString from TCollection,
CGraduatedTrihedron from Graphic3d,
+ TypeOfStructure from Graphic3d,
PixMap from Image,
Box from Bnd
-- Category: Private methods
----------------------------
- AcceptDisplay ( me;
- AStructure : Structure from Graphic3d )
- returns TypeOfAnswer from Visual3d
- is static private;
- ---Level: Internal
- ---Purpose: Is it possible to display the structure
- -- <AStructure> in the view <me> ?
- ---Category: Private methods
+ acceptDisplay ( me;
+ theStructType : TypeOfStructure from Graphic3d )
+ returns TypeOfAnswer from Visual3d
+ is static private;
+ ---Level: Internal
+ ---Purpose: Is it possible to display the structure in the view?
ReCompute ( me : mutable;
AStructure : Structure from Graphic3d );
SetZLayerSettings ( me : mutable;
- theLayerId : Integer from Standard;
+ theLayerId : ZLayerId from Graphic3d;
theSettings : ZLayerSettings from Graphic3d )
is static private;
---Purpose: Sets the settings for a single Z layer of specified view.
AddZLayer ( me : mutable;
- theLayerId : Integer from Standard )
+ theLayerId : ZLayerId from Graphic3d )
is static private;
---Purpose: Add a new top-level Z layer to the view with ID
-- <theLayerId>. The z layer mechanism allows to display
-- display of graphics in all views.
RemoveZLayer ( me : mutable;
- theLayerId : Integer from Standard )
+ theLayerId : ZLayerId from Graphic3d )
is static private;
---Purpose: Remove z layer from the view by its ID.
ChangeZLayer ( me : mutable;
theStructure : Structure from Graphic3d;
- theLayerId : Integer from Standard )
+ theLayerId : ZLayerId from Graphic3d )
is static private;
---Purpose: Change Z layer of already displayed structure in the view.