Replacing french comments by english one
[occt.git] / src / Visual3d / Visual3d_PickDescriptor.cxx
index 22ab0f8..9577139 100755 (executable)
@@ -7,12 +7,12 @@
 
 //-Version     
 
-//-Design      Declaration des variables specifiques a la classe
-//             decrivant un reperage.
+//-Design      Declaration of variables specific to the class
+//             describing marking.
 
-//-Warning     Un retour de reperage est defini par :
-//             - une sequence de (Elem_Num, Pick_Id, Structure)
-//             - une profondeur
+//-Warning     A return of marking is defined by :
+//             - sequence of (Elem_Num, Pick_Id, Structure)
+//             - depth
 
 //-References  
 
@@ -75,14 +75,14 @@ Visual3d_PickPath Result;
        switch (MyContext.Order ()) {
 
                case Visual3d_TOO_TOPFIRST :
-                       // MyPickPathSequence->First retourne le premier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->First returns the first
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().First ();
                break;
 
                case Visual3d_TOO_BOTTOMFIRST :
-                       // MyPickPathSequence->Last retourne le dernier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->Last returns the last
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().Last ();
                break;
 
@@ -100,14 +100,14 @@ Visual3d_PickPath Result;
        switch (MyContext.Order ()) {
 
                case Visual3d_TOO_TOPFIRST :
-                       // MyPickPathSequence->First retourne le premier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->First returns the first
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().First ();
                break;
 
                case Visual3d_TOO_BOTTOMFIRST :
-                       // MyPickPathSequence->Last retourne le dernier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->Last returns the last
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().Last ();
                break;
 
@@ -125,14 +125,14 @@ Visual3d_PickPath Result;
        switch (MyContext.Order ()) {
 
                case Visual3d_TOO_TOPFIRST :
-                       // MyPickPathSequence->First retourne le premier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->First returns the first
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().First ();
                break;
 
                case Visual3d_TOO_BOTTOMFIRST :
-                       // MyPickPathSequence->Last retourne le dernier
-                       // PickPath qui se trouve dans la sequence.
+                       // MyPickPathSequence->Last returns the last
+                       // PickPath found in the sequence.
                        Result  = MyPickPathSequence->Sequence().Last ();
                break;