//-Version
-//-Design Declaration des variables specifiques a la classe
-// decrivant un reperage.
+//-Design Declaration of variables specific to the class
+// describing marking.
-//-Warning Un retour de reperage est defini par :
-// - une sequence de (Elem_Num, Pick_Id, Structure)
-// - une profondeur
+//-Warning A return of marking is defined by :
+// - sequence of (Elem_Num, Pick_Id, Structure)
+// - depth
//-References
switch (MyContext.Order ()) {
case Visual3d_TOO_TOPFIRST :
- // MyPickPathSequence->First retourne le premier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->First returns the first
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().First ();
break;
case Visual3d_TOO_BOTTOMFIRST :
- // MyPickPathSequence->Last retourne le dernier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->Last returns the last
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().Last ();
break;
switch (MyContext.Order ()) {
case Visual3d_TOO_TOPFIRST :
- // MyPickPathSequence->First retourne le premier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->First returns the first
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().First ();
break;
case Visual3d_TOO_BOTTOMFIRST :
- // MyPickPathSequence->Last retourne le dernier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->Last returns the last
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().Last ();
break;
switch (MyContext.Order ()) {
case Visual3d_TOO_TOPFIRST :
- // MyPickPathSequence->First retourne le premier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->First returns the first
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().First ();
break;
case Visual3d_TOO_BOTTOMFIRST :
- // MyPickPathSequence->Last retourne le dernier
- // PickPath qui se trouve dans la sequence.
+ // MyPickPathSequence->Last returns the last
+ // PickPath found in the sequence.
Result = MyPickPathSequence->Sequence().Last ();
break;