Standard_Integer aWinCXp = aWinWidth / 2;
Standard_Integer aWinCYp = aWinHeight / 2;
- Pan (aWinCXp - theXp, aWinCYp - theYp, theZoomFactor / Scale());
+ Pan (aWinCXp - theXp, -(aWinCYp - theYp), theZoomFactor / Scale());
}
void V3d_View::Translate(const Standard_Real theLength, const Standard_Boolean theStart) {