Standard_Real focale,Umin,Vmin,Umax,Vmax,Dxv,Dyv,Rap,Xrp,Yrp;
- Viewer_BadValue_Raise_if ( Angle <= 0. || Angle >= Standard_PI, "V3d_PerspectiveView::SetAngle, bad angle");
+ Viewer_BadValue_Raise_if ( Angle <= 0. || Angle >= M_PI, "V3d_PerspectiveView::SetAngle, bad angle");
MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
Dxv = Abs(Umax - Umin)/2. ; Dyv = Abs(Vmax - Vmin)/2.;
// Graphic3d_Vertex Prp ;
Standard_Real focale,Umin,Vmin,Umax,Vmax,Dxv,Dyv ;
- Standard_Real angle = Standard_PI ;
+ Standard_Real angle = M_PI ;
MyViewMapping.WindowLimit(Umin,Vmin,Umax,Vmax) ;
focale = Focale() ;
Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Zrp,du,dv;
Viewer_BadValue_Raise_if ( ZNear <= 0. || ZFar <= 0. || ZNear >= ZFar, "V3d_PerspectiveView::SetPerspective, bad distances");
- Viewer_BadValue_Raise_if ( Angle <= 0. || Angle >= Standard_PI, "V3d_PerspectiveView::SetAngle, bad angle");
+ Viewer_BadValue_Raise_if ( Angle <= 0. || Angle >= M_PI, "V3d_PerspectiveView::SetAngle, bad angle");
Graphic3d_Vertex PRP = MyViewMapping.ProjectionReferencePoint() ;
Xrp = Yrp = Zrp = 0.;