void V3d_PerspectiveView::SetPerspective(const Standard_Real Angle, const Standard_Real UVRatio,
const Standard_Real ZNear, const Standard_Real ZFar)
{
- Standard_Real Umin,Vmin,Umax,Vmax,Xrp,Yrp,Zrp,du,dv;
+ Standard_Real Umin,Vmin,Umax,Vmax,Yrp,Zrp,du,dv;
V3d_BadValue_Raise_if ( ZNear <= 0. || ZFar <= 0. || ZNear >= ZFar, "V3d_PerspectiveView::SetPerspective, bad distances");
V3d_BadValue_Raise_if ( Angle <= 0. || Angle >= M_PI, "V3d_PerspectiveView::SetAngle, bad angle");
Graphic3d_Vertex PRP = MyViewMapping.ProjectionReferencePoint() ;
- Xrp = Yrp = Zrp = 0.;
+ Yrp = Zrp = 0.;
PRP.SetCoord(Zrp, Yrp, Zrp);
MyViewMapping.SetProjectionReferencePoint(PRP);