Standard_Real r;
Standard_Real aStep = RadiusStep ();
Standard_Real aDivision = DivisionNumber ();
-Standard_Real alpha = Standard_PI / aDivision;
+Standard_Real alpha = M_PI / aDivision;
Standard_Integer Division = (Standard_Integer )( (aDivision >= DIVISION ? aDivision : DIVISION));
Graphic3d_Array1OfVertex Cercle (0, 2*Division);
myGroup2->SetGroupPrimitivesAspect (LineAttrib);
#endif
myGroup2->BeginPrimitives ();
- alpha = Standard_PI / Division;
+ alpha = M_PI / Division;
for (r=aStep; r<=myRadius; r+=aStep) {
for (i=0; i<=2*Division; i++) {
xl = Cos (alpha*i)*r;
Standard_Real r;
Standard_Real aStep = RadiusStep ();
Standard_Real aDivision = DivisionNumber ();
-Standard_Real alpha = Standard_PI / aDivision;
+Standard_Real alpha = M_PI / aDivision;
Graphic3d_Array1OfVertex Cercle (0,(Standard_Integer )(2*aDivision));
Standard_Real xl, yl, zl = myOffSet;