FEINT.InitPoint();
if ( ! FEINT.MorePoint() ) return;
- cout<<endl;
- cout<<"---------- F/E : "<<FEINT.NbPoints()<<" p ";
- cout<<endl;
+ std::cout<<std::endl;
+ std::cout<<"---------- F/E : "<<FEINT.NbPoints()<<" p ";
+ std::cout<<std::endl;
const TopoDS_Shape& FF = FEINT.Shape(1);
const TopoDS_Shape& EE = FEINT.Shape(2);
TopAbs_Orientation FFori = FF.Orientation();
TopAbs_Orientation EEori = EE.Orientation();
- cout<<"FF = "<<FFindex<<" ";TopAbs::Print(FFori,cout);
- cout<<", ";
- cout<<"EE = "<<EEindex<<" ";TopAbs::Print(EEori,cout);
- cout<<endl;
+ std::cout<<"FF = "<<FFindex<<" ";TopAbs::Print(FFori,std::cout);
+ std::cout<<", ";
+ std::cout<<"EE = "<<EEindex<<" ";TopAbs::Print(EEori,std::cout);
+ std::cout<<std::endl;
Standard_Integer ip = 1;
for (; FEINT.MorePoint(); FEINT.NextPoint(), ip++ ) {
TopoDS_Vertex V2;
Standard_Boolean isvertexE = FEINT.IsVertex(2,V2);
- cout<<endl;
- cout<<"P"<<ip<<" : ";
+ std::cout<<std::endl;
+ std::cout<<"P"<<ip<<" : ";
gp_Pnt P3D = FEINT.Value();
- cout<<"\t"<<P3D.X()<<" "<<P3D.Y()<<" "<<P3D.Z()<<endl;
+ std::cout<<"\t"<<P3D.X()<<" "<<P3D.Y()<<" "<<P3D.Z()<<std::endl;
- cout<<"\t"; if (isvertexF) cout<<"IS VERTEX, ";
- cout<<" pUV = "<<pUV.X()<<" "<<pUV.Y()<<endl;
- cout<<" sta = "; TopAbs::Print(sta,cout);cout<<endl;
+ std::cout<<"\t"; if (isvertexF) std::cout<<"IS VERTEX, ";
+ std::cout<<" pUV = "<<pUV.X()<<" "<<pUV.Y()<<std::endl;
+ std::cout<<" sta = "; TopAbs::Print(sta,std::cout);std::cout<<std::endl;
- cout<<"\t"; if (isvertexE) cout<<"IS VERTEX, ";
- cout<<" parE = "<<parE<<endl;
+ std::cout<<"\t"; if (isvertexE) std::cout<<"IS VERTEX, ";
+ std::cout<<" parE = "<<parE<<std::endl;
}
}