// define corresponding frustum builder parameters
Handle(SelectMgr_FrustumBuilder) aBuilder = new SelectMgr_FrustumBuilder();
- aBuilder->SetProjectionMatrix (mySelectingVolumeMgr.ProjectionMatrix());
+ aBuilder->SetProjectionMatrix (mySelectingVolumeMgr.ProjectionMatrix(),
+ !aCamera.IsNull() && aCamera->IsZeroToOneDepth());
aBuilder->SetWorldViewMatrix (SelectMgr_ViewerSelector_THE_IDENTITY_MAT);
aBuilder->SetWindowSize (aWidth, aHeight);
aMgr = mySelectingVolumeMgr.ScaleAndTransform (1, aTFrustum, aBuilder);