{
return myOwnerId;
}
+
+//=======================================================================
+// function : SetSensitivityFactor
+// purpose : Allows to manage sensitivity of a particular entity
+//=======================================================================
+void SelectBasics_SensitiveEntity::SetSensitivityFactor (const Standard_Integer theNewSens)
+{
+ Standard_ASSERT_RAISE (theNewSens > 0,
+ "Error! Selection sensitivity have positive value.");
+
+ mySFactor = theNewSens;
+}