Standard_ShortReal Transparency;
RWGltf_MaterialCommon()
- : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
- DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
- SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
- EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
+ : AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_sRGB),
+ DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_sRGB),
+ SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_sRGB),
+ EmissiveColor(Quantity_NOC_BLACK),
Shininess (1.0f),
Transparency (0.0f) {}