//! - X < 0.0, Y > 0.0 - left upper corner of view window;
//! - X < 0.0, Y < 0.0 - left lower corner of view window.
//! And Z coordinate defines the gap from border of view window (except center position).
- Standard_EXPORT virtual void SetTransformPersistence (const Graphic3d_TransModeFlags& aFlag, const gp_Pnt& APoint);
-
- //! Calls previous method with point (0,0,0)
- Standard_EXPORT void SetTransformPersistence (const Graphic3d_TransModeFlags& aFlag);
-
+ Standard_EXPORT virtual void SetTransformPersistence (const Graphic3d_TransModeFlags& aFlag, const gp_Pnt& APoint = gp_Pnt (0.0, 0.0, 0.0));
+
//! Gets Transform Persistence Mode for this object
Standard_EXPORT Graphic3d_TransModeFlags GetTransformPersistenceMode() const;