//! Returns marker's texture.
const Handle(Graphic3d_MarkerImage)& GetTexture() const { return myAspect->GetMarkerImage(); }
+ //! Dumps the content of me into the stream
+ Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth = -1) const Standard_OVERRIDE;
+
protected:
Handle(Graphic3d_AspectMarker3d) myAspect;