#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
-#include <Quantity_Length.hxx>
#include <Standard_Real.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_NListOfSequenceOfPnt.hxx>
//! draws an arrow at a given location, with respect
//! to a given direction.
- Standard_EXPORT static Standard_Boolean MatchSegment (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const gp_Pnt& p1, const gp_Pnt& p2, Quantity_Length& dist);
+ Standard_EXPORT static Standard_Boolean MatchSegment (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real aDistance, const gp_Pnt& p1, const gp_Pnt& p2, Standard_Real& dist);
//! Computes the absolute deflection value depending on
//! the type of deflection in theDrawer: