{
Standard_Boolean Done = Standard_False;
float san, oan;
- if (anOpenAngle == 0.F || anOpenAngle > 2*PI) {
- san = 0.F; oan = 2.*PI;
+ if (anOpenAngle == 0.F || anOpenAngle > 2*M_PI) {
+ san = 0.F; oan = 2.*M_PI;
} else if (anOpenAngle < 0.F) {
- san = 2.*PI + aStartAngle + anOpenAngle;
+ san = 2.*M_PI + aStartAngle + anOpenAngle;
oan = -anOpenAngle;
} else {
san = aStartAngle; oan = anOpenAngle;
if (aRadius > precis)
value = Max (0.0044, Min (0.7854, 2. * ACos(1.-precis/aRadius)));
else
- value = PI/4.;
+ value = M_PI/4.;
Standard_Integer nbpoints = Min(MAXPOINT,
Standard_Integer(Abs(oan)/value)+2);
{
Standard_Boolean Done = Standard_False;
float san, oan;
- if (anOpenAngle == 0.F || anOpenAngle > 2*PI) {
- san = 0.F; oan = 2.*PI;
+ if (anOpenAngle == 0.F || anOpenAngle > 2*M_PI) {
+ san = 0.F; oan = 2.*M_PI;
} else if (anOpenAngle < 0.F) {
- san = 2.*PI + aStartAngle + anOpenAngle;
+ san = 2.*M_PI + aStartAngle + anOpenAngle;
oan = -anOpenAngle;
} else {
san = aStartAngle; oan = anOpenAngle;
if (aRadius > precis)
value = Max (0.0044, Min (0.7854, 2. * ACos(1.-precis/aRadius)));
else
- value = PI/4.;
+ value = M_PI/4.;
Standard_Integer nbpoints = Min(MAXPOINT,
Standard_Integer(Abs(oan)/value)+2);
const TColStd_Array1OfBoolean& ams =
MarkMap ()->Entry(aMarker+1).Style().SValues();
Standard_Integer i, sl, su;
- Standard_ShortReal Ca = (float)Cos((3*Standard_PI)/2+Angle),
- Sa = (float)Sin((3*Standard_PI)/2+Angle);
+ Standard_ShortReal Ca = (float)Cos((3 * M_PI) / 2 + Angle),
+ Sa = (float)Sin((3 * M_PI) / 2 + Angle);
Standard_ShortReal dx, dy, Cx, Cy;
// Remember the old attributes