myUseZBuffer (Standard_False),
myUseDepthTest (Standard_True),
myUseGLLight (Standard_True),
+ myIsCullingEnabled (Standard_False),
//
AspectLine_set (&myDefaultAspectLine),
AspectLine_applied (NULL),
return;
}
+ myIsCullingEnabled = theCView.IsCullingEnabled;
+
// release pending GL resources
Handle(OpenGl_Context) aGlCtx = GetGlContext();
aGlCtx->ReleaseDelayed();