// Created on: 2011-09-20
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
-
-#include <OpenGl_GlCore11.hxx>
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+#include <OpenGl_GlCore12.hxx>
#include <InterfaceGraphic.hxx>
-#include <OpenGl_Window.hxx>
-
#include <OpenGl_Context.hxx>
-#include <OpenGl_Display.hxx>
+#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_Window.hxx>
+#include <OpenGl_Utils.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
#include <TCollection_AsciiString.hxx>
+#include <TCollection_ExtendedString.hxx>
+
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ #include <EGL/egl.h>
+#endif
IMPLEMENT_STANDARD_HANDLE(OpenGl_Window,MMgt_TShared)
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Window,MMgt_TShared)
{
static const TEL_COLOUR THE_DEFAULT_BG_COLOR = { { 0.F, 0.F, 0.F, 1.F } };
-#if defined(_WIN32)
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ //
+#elif defined(_WIN32)
+
+ // WGL_ARB_pixel_format
+#ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
+ #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+ #define WGL_DRAW_TO_WINDOW_ARB 0x2001
+ #define WGL_DRAW_TO_BITMAP_ARB 0x2002
+ #define WGL_ACCELERATION_ARB 0x2003
+ #define WGL_NEED_PALETTE_ARB 0x2004
+ #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+ #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+ #define WGL_SWAP_METHOD_ARB 0x2007
+ #define WGL_NUMBER_OVERLAYS_ARB 0x2008
+ #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+ #define WGL_TRANSPARENT_ARB 0x200A
+ #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+ #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+ #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+ #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+ #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+ #define WGL_SHARE_DEPTH_ARB 0x200C
+ #define WGL_SHARE_STENCIL_ARB 0x200D
+ #define WGL_SHARE_ACCUM_ARB 0x200E
+ #define WGL_SUPPORT_GDI_ARB 0x200F
+ #define WGL_SUPPORT_OPENGL_ARB 0x2010
+ #define WGL_DOUBLE_BUFFER_ARB 0x2011
+ #define WGL_STEREO_ARB 0x2012
+ #define WGL_PIXEL_TYPE_ARB 0x2013
+ #define WGL_COLOR_BITS_ARB 0x2014
+ #define WGL_RED_BITS_ARB 0x2015
+ #define WGL_RED_SHIFT_ARB 0x2016
+ #define WGL_GREEN_BITS_ARB 0x2017
+ #define WGL_GREEN_SHIFT_ARB 0x2018
+ #define WGL_BLUE_BITS_ARB 0x2019
+ #define WGL_BLUE_SHIFT_ARB 0x201A
+ #define WGL_ALPHA_BITS_ARB 0x201B
+ #define WGL_ALPHA_SHIFT_ARB 0x201C
+ #define WGL_ACCUM_BITS_ARB 0x201D
+ #define WGL_ACCUM_RED_BITS_ARB 0x201E
+ #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+ #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+ #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+ #define WGL_DEPTH_BITS_ARB 0x2022
+ #define WGL_STENCIL_BITS_ARB 0x2023
+ #define WGL_AUX_BUFFERS_ARB 0x2024
+
+ #define WGL_NO_ACCELERATION_ARB 0x2025
+ #define WGL_GENERIC_ACCELERATION_ARB 0x2026
+ #define WGL_FULL_ACCELERATION_ARB 0x2027
+
+ #define WGL_SWAP_EXCHANGE_ARB 0x2028
+ #define WGL_SWAP_COPY_ARB 0x2029
+ #define WGL_SWAP_UNDEFINED_ARB 0x202A
+
+ #define WGL_TYPE_RGBA_ARB 0x202B
+ #define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif // WGL_NUMBER_PIXEL_FORMATS_ARB
// WGL_ARB_create_context_profile
#ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
{
return DefWindowProcW (theWin, theMsg, theParamW, theParamL);
}
-
- static int find_pixel_format (HDC theDevCtx,
- PIXELFORMATDESCRIPTOR& thePixelFrmt,
- const Standard_Boolean theIsDoubleBuff)
- {
- PIXELFORMATDESCRIPTOR aPixelFrmtTmp;
- memset (&aPixelFrmtTmp, 0, sizeof (PIXELFORMATDESCRIPTOR));
- aPixelFrmtTmp.nSize = sizeof (PIXELFORMATDESCRIPTOR);
- aPixelFrmtTmp.nVersion = 1;
- aPixelFrmtTmp.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | (theIsDoubleBuff ? PFD_DOUBLEBUFFER : PFD_SUPPORT_GDI);
- aPixelFrmtTmp.iPixelType = PFD_TYPE_RGBA;
- aPixelFrmtTmp.iLayerType = PFD_MAIN_PLANE;
-
- const int BUFF_BITS_STENCIL[] = { 8, 1 };
- const int BUFF_BITS_COLOR[] = { 32, 24 };
- const int BUFF_BITS_DEPTH[] = { 32, 24, 16 };
-
- int aGoodBits[] = { 0, 0, 0 };
- int aPixelFrmtIdLast = 0;
- int aPixelFrmtIdGood = 0;
- Standard_Size aStencilIter = 0, aColorIter = 0, aDepthIter = 0;
- for (aStencilIter = 0; aStencilIter < sizeof(BUFF_BITS_STENCIL) / sizeof(int); ++aStencilIter)
- {
- aPixelFrmtTmp.cStencilBits = (BYTE)(BUFF_BITS_STENCIL[aStencilIter]);
- for (aDepthIter = 0; aDepthIter < sizeof(BUFF_BITS_DEPTH) / sizeof(int); ++aDepthIter)
- {
- aPixelFrmtTmp.cDepthBits = (BYTE)(BUFF_BITS_DEPTH[aDepthIter]);
- aPixelFrmtIdGood = 0;
- for (aColorIter = 0; aColorIter < sizeof(BUFF_BITS_COLOR) / sizeof(int); ++aColorIter)
- {
- aPixelFrmtTmp.cColorBits = (BYTE)(BUFF_BITS_COLOR[aColorIter]);
- aPixelFrmtIdLast = ChoosePixelFormat (theDevCtx, &aPixelFrmtTmp);
- if (aPixelFrmtIdLast == 0)
- {
- continue;
- }
-
- thePixelFrmt.cDepthBits = 0;
- thePixelFrmt.cColorBits = 0;
- thePixelFrmt.cStencilBits = 0;
- DescribePixelFormat (theDevCtx, aPixelFrmtIdLast, sizeof(PIXELFORMATDESCRIPTOR), &thePixelFrmt);
- if (thePixelFrmt.cColorBits >= BUFF_BITS_COLOR[aColorIter]
- && thePixelFrmt.cDepthBits >= BUFF_BITS_DEPTH[aDepthIter]
- && thePixelFrmt.cStencilBits >= BUFF_BITS_STENCIL[aStencilIter])
- {
- break;
- }
- if (thePixelFrmt.cColorBits > aGoodBits[0])
- {
- aGoodBits[0] = thePixelFrmt.cColorBits;
- aGoodBits[1] = thePixelFrmt.cDepthBits;
- aGoodBits[2] = thePixelFrmt.cStencilBits;
- aPixelFrmtIdGood = aPixelFrmtIdLast;
- }
- else if (thePixelFrmt.cColorBits == aGoodBits[0])
- {
- if (thePixelFrmt.cDepthBits > aGoodBits[1])
- {
- aGoodBits[1] = thePixelFrmt.cDepthBits;
- aGoodBits[2] = thePixelFrmt.cStencilBits;
- aPixelFrmtIdGood = aPixelFrmtIdLast;
- }
- else if (thePixelFrmt.cDepthBits == aGoodBits[1])
- {
- if(thePixelFrmt.cStencilBits > aGoodBits[2])
- {
- aGoodBits[2] = thePixelFrmt.cStencilBits;
- aPixelFrmtIdGood = aPixelFrmtIdLast;
- }
- }
- }
- }
- if (aColorIter < sizeof(BUFF_BITS_COLOR) / sizeof(int))
- {
- break;
- }
- }
- if (aDepthIter < sizeof(BUFF_BITS_DEPTH) / sizeof(int))
- {
- break;
- }
- }
-
- return (aPixelFrmtIdLast == 0) ? aPixelFrmtIdGood : aPixelFrmtIdLast;
- }
#else
static Bool WaitForNotify (Display* theDisp, XEvent* theEv, char* theArg)
{
}
#endif
-};
+}
// =======================================================================
// function : OpenGl_Window
// purpose :
// =======================================================================
-OpenGl_Window::OpenGl_Window (const Handle(OpenGl_Display)& theDisplay,
+OpenGl_Window::OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx)
-: myDisplay (theDisplay),
- myGlContext (new OpenGl_Context (theCaps)),
+: myGlContext (new OpenGl_Context (theCaps)),
myOwnGContext (theGContext == 0),
-#if defined(_WIN32)
- mySysPalInUse (FALSE),
-#endif
- myWidth ((Standard_Integer )theCWindow.dx),
- myHeight ((Standard_Integer )theCWindow.dy),
- myBgColor (THE_DEFAULT_BG_COLOR),
- myDither (theDisplay->Dither()),
- myBackDither (theDisplay->BackDither())
+ myWidth (theCWindow.dx),
+ myHeight (theCWindow.dy),
+ myBgColor (THE_DEFAULT_BG_COLOR)
{
myBgColor.rgb[0] = theCWindow.Background.r;
myBgColor.rgb[1] = theCWindow.Background.g;
myBgColor.rgb[2] = theCWindow.Background.b;
-#if defined(_WIN32)
- HWND aWindow = (HWND )theCWindow.XWindow;
- HDC aWindowDC = GetDC (aWindow);
- HGLRC aGContext = (HGLRC )theGContext;
-
- PIXELFORMATDESCRIPTOR aPixelFrmt;
- const int aPixelFrmtId = find_pixel_format (aWindowDC, aPixelFrmt, myDisplay->DBuffer());
- if (aPixelFrmtId == 0)
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ EGLDisplay anEglDisplay = (EGLDisplay )theDriver->getRawGlDisplay();
+ EGLContext anEglContext = (EGLContext )theDriver->getRawGlContext();
+ EGLConfig anEglConfig = (EGLConfig )theDriver->getRawGlConfig();
+ if (anEglDisplay == EGL_NO_DISPLAY
+ || anEglContext == EGL_NO_CONTEXT
+ || anEglConfig == NULL)
{
- ReleaseDC (aWindow, aWindowDC);
-
- TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: ChoosePixelFormat failed. Error code: ");
- aMsg += (int )GetLastError();
- Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window, EGL does not provide compatible configurations!");
return;
}
- if (aPixelFrmt.dwFlags & PFD_NEED_PALETTE)
+ EGLSurface anEglSurf = EGL_NO_SURFACE;
+ if (theGContext == (EGLContext )EGL_NO_CONTEXT)
{
- WINDOW_DATA* aWndData = (WINDOW_DATA* )GetWindowLongPtr (aWindow, GWLP_USERDATA);
-
- mySysPalInUse = (aPixelFrmt.dwFlags & PFD_NEED_SYSTEM_PALETTE) ? TRUE : FALSE;
- InterfaceGraphic_RealizePalette (aWindowDC, aWndData->hPal, FALSE, mySysPalInUse);
+ // create new surface
+ anEglSurf = eglCreateWindowSurface (anEglDisplay, anEglConfig, (EGLNativeWindowType )theCWindow.XWindow, NULL);
+ if (anEglSurf == EGL_NO_SURFACE)
+ {
+ Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window, EGL is unable to create surface for window!");
+ return;
+ }
+ }
+ else if (theGContext != anEglContext)
+ {
+ Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window, EGL is used in unsupported combination!");
+ return;
+ }
+ else
+ {
+ anEglSurf = eglGetCurrentSurface(EGL_DRAW);
+ if (anEglSurf == EGL_NO_SURFACE)
+ {
+ Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window, EGL is unable to retrieve current surface!");
+ return;
+ }
}
- if (myDither)
+ myGlContext->Init ((Aspect_Drawable )anEglSurf, (Aspect_Display )anEglDisplay, (Aspect_RenderingContext )anEglContext);
+#elif defined(_WIN32)
+ (void )theDriver;
+ HWND aWindow = (HWND )theCWindow.XWindow;
+ HDC aWindowDC = GetDC (aWindow);
+ HGLRC aGContext = (HGLRC )theGContext;
+
+ PIXELFORMATDESCRIPTOR aPixelFrmt;
+ memset (&aPixelFrmt, 0, sizeof(aPixelFrmt));
+ aPixelFrmt.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ aPixelFrmt.nVersion = 1;
+ aPixelFrmt.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ aPixelFrmt.iPixelType = PFD_TYPE_RGBA;
+ aPixelFrmt.cColorBits = 24;
+ aPixelFrmt.cDepthBits = 24;
+ aPixelFrmt.cStencilBits = 8;
+ aPixelFrmt.iLayerType = PFD_MAIN_PLANE;
+ if (theCaps->contextStereo)
{
- myDither = (aPixelFrmt.cColorBits <= 8);
+ aPixelFrmt.dwFlags |= PFD_STEREO;
}
- if (myBackDither)
+ int aPixelFrmtId = ChoosePixelFormat (aWindowDC, &aPixelFrmt);
+
+ // in case of failure try without stereo if any
+ if (aPixelFrmtId == 0 && theCaps->contextStereo)
{
- myBackDither = (aPixelFrmt.cColorBits <= 8);
+ TCollection_ExtendedString aMsg ("OpenGl_Window::CreateWindow: "
+ "ChoosePixelFormat is unable to find stereo supported pixel format. "
+ "Choosing similar non stereo format.");
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
+ GL_DEBUG_TYPE_OTHER_ARB,
+ 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMsg);
+
+ aPixelFrmt.dwFlags &= ~PFD_STEREO;
+ aPixelFrmtId = ChoosePixelFormat (aWindowDC, &aPixelFrmt);
}
- if (!SetPixelFormat (aWindowDC, aPixelFrmtId, &aPixelFrmt))
+ if (aPixelFrmtId == 0)
{
ReleaseDC (aWindow, aWindowDC);
- TCollection_AsciiString aMsg("OpenGl_Window::CreateWindow: SetPixelFormat failed. Error code: ");
+ TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: ChoosePixelFormat failed. Error code: ");
aMsg += (int )GetLastError();
Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
return;
}
+ DescribePixelFormat (aWindowDC, aPixelFrmtId, sizeof(aPixelFrmt), &aPixelFrmt);
+
HGLRC aSlaveCtx = !theShareCtx.IsNull() ? (HGLRC )theShareCtx->myGContext : NULL;
if (aGContext == NULL)
{
HWND aWinTmp = NULL;
HDC aDevCtxTmp = NULL;
HGLRC aRendCtxTmp = NULL;
- if (!theCaps->contextDebug
+ if ((!theCaps->contextDebug && !theCaps->contextNoAccel)
|| RegisterClassW (&aClass) == 0)
{
aClass.lpszClassName = NULL;
}
if (aClass.lpszClassName != NULL)
{
- aWinTmp = CreateWindowExW(WS_EX_TOOLWINDOW | WS_EX_WINDOWEDGE | WS_EX_NOACTIVATE,
+ DWORD anExStyle = WS_EX_TOOLWINDOW | WS_EX_WINDOWEDGE;
+ #if (_WIN32_WINNT >= 0x0500)
+ anExStyle |= WS_EX_NOACTIVATE;
+ #endif
+ aWinTmp = CreateWindowExW(anExStyle,
aClass.lpszClassName, L"OpenGl_WindowTmp",
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED,
2, 2, 4, 4,
SetPixelFormat (aDevCtxTmp, aPixelFrmtId, &aPixelFrmt);
aRendCtxTmp = wglCreateContext (aDevCtxTmp);
}
+
+ typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)(HDC theDevCtx,
+ const int* theIntAttribs,
+ const float* theFloatAttribs,
+ unsigned int theMaxFormats,
+ int* theFormatsOut,
+ unsigned int* theNumFormatsOut);
+ typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx,
+ HGLRC theShareContext,
+ const int* theAttribs);
+ wglChoosePixelFormatARB_t aChoosePixProc = NULL;
+ wglCreateContextAttribsARB_t aCreateCtxProc = NULL;
if (aRendCtxTmp != NULL)
{
wglMakeCurrent (aDevCtxTmp, aRendCtxTmp);
typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
- typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx,
- HGLRC theShareContext,
- const int* theAttribs);
- wglGetExtensionsStringARB_t aGetExtensions = (wglGetExtensionsStringARB_t )wglGetProcAddress ("wglGetExtensionsStringARB");
- wglCreateContextAttribsARB_t aCreateCtxProc = (wglCreateContextAttribsARB_t )wglGetProcAddress ("wglCreateContextAttribsARB");
- const char* aWglExts = aGetExtensions (wglGetCurrentDC());
- if (aCreateCtxProc != NULL
- && OpenGl_Context::CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
+ wglGetExtensionsStringARB_t aGetExtensions = (wglGetExtensionsStringARB_t )wglGetProcAddress ("wglGetExtensionsStringARB");
+ const char* aWglExts = (aGetExtensions != NULL) ? aGetExtensions (wglGetCurrentDC()) : NULL;
+ if (OpenGl_Context::CheckExtension (aWglExts, "WGL_ARB_pixel_format"))
+ {
+ aChoosePixProc = (wglChoosePixelFormatARB_t )wglGetProcAddress ("wglChoosePixelFormatARB");
+ }
+ if (OpenGl_Context::CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
{
- // Beware! NVIDIA drivers reject context creation when WGL_CONTEXT_PROFILE_MASK_ARB are specified
- // but not WGL_CONTEXT_MAJOR_VERSION_ARB/WGL_CONTEXT_MINOR_VERSION_ARB.
- int aCtxAttribs[] =
- {
- //WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
- //WGL_CONTEXT_MINOR_VERSION_ARB, 2,
- //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, //WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
- 0, 0
- };
-
- aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCtxAttribs);
- if (aGContext != NULL)
- {
- aSlaveCtx = NULL;
- }
+ aCreateCtxProc = (wglCreateContextAttribsARB_t )wglGetProcAddress ("wglCreateContextAttribsARB");
+ }
+ }
+
+ // choose extended pixel format
+ if (aChoosePixProc != NULL)
+ {
+ const int aPixAttribs[] =
+ {
+ WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
+ WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
+ WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
+ WGL_STEREO_ARB, theCaps->contextStereo ? GL_TRUE : GL_FALSE,
+ WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
+ //WGL_SAMPLE_BUFFERS_ARB, 1,
+ //WGL_SAMPLES_ARB, 8,
+ WGL_COLOR_BITS_ARB, 24,
+ WGL_DEPTH_BITS_ARB, 24,
+ WGL_STENCIL_BITS_ARB, 8,
+ WGL_ACCELERATION_ARB, theCaps->contextNoAccel ? WGL_NO_ACCELERATION_ARB : WGL_FULL_ACCELERATION_ARB,
+ 0, 0,
+ };
+ unsigned int aFrmtsNb = 0;
+ aChoosePixProc (aWindowDC, aPixAttribs, NULL, 1, &aPixelFrmtId, &aFrmtsNb);
+ }
+
+ // setup pixel format - may be set only once per window
+ if (!SetPixelFormat (aWindowDC, aPixelFrmtId, &aPixelFrmt))
+ {
+ ReleaseDC (aWindow, aWindowDC);
+
+ TCollection_AsciiString aMsg("OpenGl_Window::CreateWindow: SetPixelFormat failed. Error code: ");
+ aMsg += (int )GetLastError();
+ Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ return;
+ }
+
+ // create GL context with extra options
+ if (aCreateCtxProc != NULL)
+ {
+ // Beware! NVIDIA drivers reject context creation when WGL_CONTEXT_PROFILE_MASK_ARB are specified
+ // but not WGL_CONTEXT_MAJOR_VERSION_ARB/WGL_CONTEXT_MINOR_VERSION_ARB.
+ int aCtxAttribs[] =
+ {
+ //WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
+ //WGL_CONTEXT_MINOR_VERSION_ARB, 2,
+ //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, //WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
+ 0, 0
+ };
+
+ aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCtxAttribs);
+ if (aGContext != NULL)
+ {
+ aSlaveCtx = NULL;
}
}
if (aGContext == NULL)
{
+ // create context using obsolete functionality
aGContext = wglCreateContext (aWindowDC);
}
if (aGContext == NULL)
myGlContext->Init ((Aspect_Handle )aWindow, (Aspect_Handle )aWindowDC, (Aspect_RenderingContext )aGContext);
#else
- WINDOW aParent = (WINDOW )theCWindow.XWindow;
- WINDOW aWindow = 0;
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+ Window aParent = (Window )theCWindow.XWindow;
+ Window aWindow = 0;
+
+ Display* aDisp = theDriver->GetDisplayConnection()->GetDisplay();
GLXContext aGContext = (GLXContext )theGContext;
XWindowAttributes wattr;
if (aVis != NULL)
{
// check Visual for OpenGl context's parameters compability
- int isGl = 0, isDoubleBuffer = 0, isRGBA = 0, aDepthSize = 0, aStencilSize = 0;
+ int isGl = 0, isDoubleBuffer = 0, isRGBA = 0, isStereo = 0;
+ int aDepthSize = 0, aStencilSize = 0;
if (glXGetConfig (aDisp, aVis, GLX_USE_GL, &isGl) != 0)
isGl = 0;
if (glXGetConfig (aDisp, aVis, GLX_DOUBLEBUFFER, &isDoubleBuffer) != 0)
isDoubleBuffer = 0;
+ if (glXGetConfig (aDisp, aVis, GLX_STEREO, &isStereo) != 0)
+ isStereo = 0;
+
if (glXGetConfig (aDisp, aVis, GLX_DEPTH_SIZE, &aDepthSize) != 0)
aDepthSize = 0;
if (glXGetConfig (aDisp, aVis, GLX_STENCIL_SIZE, &aStencilSize) != 0)
aStencilSize = 0;
- if (!isGl || !aDepthSize || !isRGBA || (isDoubleBuffer ? 1 : 0) != (myDisplay->DBuffer()? 1 : 0))
+ if (!isGl || !aDepthSize || !isRGBA || !aStencilSize ||
+ (isDoubleBuffer ? 1 : 0) != 1 ||
+ (isStereo ? 1 : 0) != (theCaps->contextStereo ? 1 : 0))
{
XFree (aVis);
aVis = NULL;
anAttribs[anIter++] = GLX_BLUE_SIZE;
anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
- if (myDisplay->DBuffer())
- anAttribs[anIter++] = GLX_DOUBLEBUFFER;
+ anAttribs[anIter++] = GLX_DOUBLEBUFFER;
+
+ // warning: this flag may be set to None, so it need to be last in anAttribs
+ Standard_Integer aStereoFlagPos = anIter;
+ if (theCaps->contextStereo)
+ anAttribs[anIter++] = GLX_STEREO;
anAttribs[anIter++] = None;
aVis = glXChooseVisual (aDisp, scr, anAttribs);
+
+ // in case of failure try without stereo if any
+ if (aVis == NULL && theCaps->contextStereo)
+ {
+ TCollection_ExtendedString aMsg ("OpenGl_Window::CreateWindow: "
+ "glXChooseVisual is unable to find stereo supported pixel format. "
+ "Choosing similar non stereo format.");
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
+ GL_DEBUG_TYPE_OTHER_ARB,
+ 0, GL_DEBUG_SEVERITY_HIGH_ARB, aMsg);
+
+ anAttribs[aStereoFlagPos] = None;
+ aVis = glXChooseVisual (aDisp, scr, anAttribs);
+ }
+
if (aVis == NULL)
{
Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: glXChooseVisual failed.");
}
}
- /*
- * Le BackDitherProp est utilise pour le clear du background
- * Pour eviter une difference de couleurs avec la couleur choisie
- * par l'application (XWindow) il faut desactiver le dithering
- * au dessus de 8 plans.
- *
- * Pour le DitherProp:
- * On cherchera a activer le Dithering que si le Visual a au moins
- * 8 plans pour le GLX_RED_SIZE. Le test est plus sur car on peut
- * avoir une profondeur superieure a 12 mais avoir besoin du dithering.
- * (Carte Impact avec GLX_RED_SIZE a 5 par exemple)
- */
-
- int aValue;
- glXGetConfig (aDisp, aVis, GLX_RED_SIZE, &aValue);
-
- if (myDither)
- myDither = (aValue < 8);
-
- if (myBackDither)
- myBackDither = (aVis->depth <= 8);
-
- XFree ((char* )aVis);
-
- myGlContext->Init ((Aspect_Drawable )aWindow, (Aspect_Display )myDisplay->GetDisplay(), (Aspect_RenderingContext )aGContext);
+ myGlContext->Init ((Aspect_Drawable )aWindow, (Aspect_Display )aDisp, (Aspect_RenderingContext )aGContext);
#endif
myGlContext->Share (theShareCtx);
// =======================================================================
OpenGl_Window::~OpenGl_Window()
{
-#if defined(_WIN32)
- HWND aWindow = (HWND )myGlContext->myWindow;
- HDC aWindowDC = (HDC )myGlContext->myWindowDC;
- HGLRC aGContext = (HGLRC )myGlContext->myGContext;
+ if (!myOwnGContext
+ || myGlContext.IsNull())
+ {
+ myGlContext.Nullify();
+ return;
+ }
+
+ // release "GL" context if it is owned by window
+ // Mesa implementation can fail to destroy GL context if it set for current thread.
+ // It should be safer to unset thread GL context before its destruction.
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ if ((EGLSurface )myGlContext->myWindow != EGL_NO_SURFACE)
+ {
+ eglDestroySurface ((EGLDisplay )myGlContext->myDisplay,
+ (EGLSurface )myGlContext->myWindow);
+ }
+#elif defined(_WIN32)
+ HWND aWindow = (HWND )myGlContext->myWindow;
+ HDC aWindowDC = (HDC )myGlContext->myWindowDC;
+ HGLRC aWindowGContext = (HGLRC )myGlContext->myGContext;
+ HGLRC aThreadGContext = wglGetCurrentContext();
myGlContext.Nullify();
- if (myOwnGContext)
+ if (aThreadGContext != NULL)
{
- if (wglGetCurrentContext() != NULL)
+ if (aThreadGContext == aWindowGContext)
{
- wglDeleteContext (aGContext);
+ wglMakeCurrent (NULL, NULL);
}
- ReleaseDC (aWindow, aWindowDC);
+
+ wglDeleteContext (aWindowGContext);
}
+ ReleaseDC (aWindow, aWindowDC);
#else
- Display* aDisplay = (Display* )myGlContext->myDisplay;
- GLXContext aGContext = (GLXContext )myGlContext->myGContext;
+ Display* aDisplay = (Display* )myGlContext->myDisplay;
+ GLXContext aWindowGContext = (GLXContext )myGlContext->myGContext;
+ GLXContext aThreadGContext = glXGetCurrentContext();
myGlContext.Nullify();
- if (aDisplay != NULL && myOwnGContext)
+ if (aDisplay != NULL)
{
+ if (aThreadGContext == aWindowGContext)
+ {
+ glXMakeCurrent (aDisplay, None, NULL);
+ }
+
// FSXXX sync necessary if non-direct rendering
glXWaitGL();
- glXDestroyContext (aDisplay, aGContext);
+ glXDestroyContext (aDisplay, aWindowGContext);
}
#endif
}
// =======================================================================
void OpenGl_Window::Resize (const CALL_DEF_WINDOW& theCWindow)
{
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+#if !defined(_WIN32) && !defined(HAVE_EGL) && !defined(__ANDROID__)
+ Display* aDisp = (Display* )myGlContext->myDisplay;
if (aDisp == NULL)
return;
+#endif
// If the size is not changed - do nothing
if ((myWidth == theCWindow.dx) && (myHeight == theCWindow.dy))
return;
- myWidth = (Standard_Integer )theCWindow.dx;
- myHeight = (Standard_Integer )theCWindow.dy;
+ myWidth = theCWindow.dx;
+ myHeight = theCWindow.dy;
-#if !defined(_WIN32)
+#if !defined(_WIN32) && !defined(HAVE_EGL) && !defined(__ANDROID__)
XResizeWindow (aDisp, myGlContext->myWindow, (unsigned int )myWidth, (unsigned int )myHeight);
XSync (aDisp, False);
#endif
if (theDepths == NULL || !Activate())
return;
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D (0.0, (GLdouble )myWidth, 0.0, (GLdouble )myHeight);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity();
+ OpenGl_Mat4 aProjectMat;
+ OpenGl_Utils::Ortho2D<Standard_ShortReal> (aProjectMat,
+ 0.f, static_cast<GLfloat> (myWidth), 0.f, static_cast<GLfloat> (myHeight));
+
+ myGlContext->WorldViewState.Push();
+ myGlContext->ProjectionState.Push();
+
+ myGlContext->WorldViewState.SetIdentity();
+ myGlContext->ProjectionState.SetCurrent (aProjectMat);
+ myGlContext->ApplyProjectionMatrix();
+ myGlContext->ApplyWorldViewMatrix();
+
+#if !defined(GL_ES_VERSION_2_0)
glRasterPos2i (theX, theY);
DisableFeatures();
glReadPixels (theX, theY, theWidth, theHeight, GL_DEPTH_COMPONENT, GL_FLOAT, theDepths);
EnableFeatures();
+#endif
+
+ myGlContext->WorldViewState.Pop();
+ myGlContext->ProjectionState.Pop();
+
+ myGlContext->ApplyProjectionMatrix();
}
// =======================================================================
if (!Activate())
return;
-#if defined(_WIN32)
+#if defined(HAVE_EGL) || defined(__ANDROID__)
+ eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_WIDTH, &myWidth);
+ eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_HEIGHT, &myHeight);
+#elif defined(_WIN32)
RECT cr;
GetClientRect ((HWND )myGlContext->myWindow, &cr);
myWidth = cr.right - cr.left;
unsigned int aDummyU;
unsigned int aNewWidth = 0;
unsigned int aNewHeight = 0;
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+ Display* aDisp = (Display* )myGlContext->myDisplay;
XGetGeometry (aDisp, myGlContext->myWindow, &aRootWin, &aDummy, &aDummy, &aNewWidth, &aNewHeight, &aDummyU, &aDummyU);
myWidth = aNewWidth;
myHeight = aNewHeight;
#endif
- glMatrixMode (GL_MODELVIEW);
- glViewport (0, 0, myWidth, myHeight);
-
+ glDisable (GL_DITHER);
glDisable (GL_SCISSOR_TEST);
+ glViewport (0, 0, myWidth, myHeight);
+#if !defined(GL_ES_VERSION_2_0)
+ glMatrixMode (GL_MODELVIEW);
glDrawBuffer (GL_BACK);
+#endif
}
#endif // !__APPLE__
-// =======================================================================
-// function : EnablePolygonOffset
-// purpose : call_subr_enable_polygon_offset
-// =======================================================================
-void OpenGl_Window::EnablePolygonOffset() const
-{
- Standard_ShortReal aFactor, aUnits;
- myDisplay->PolygonOffset (aFactor, aUnits);
- glPolygonOffset (aFactor, aUnits);
- glEnable (GL_POLYGON_OFFSET_FILL);
-}
-
-// =======================================================================
-// function : DisablePolygonOffset
-// purpose : call_subr_disable_polygon_offset
-// =======================================================================
-void OpenGl_Window::DisablePolygonOffset() const
-{
- glDisable (GL_POLYGON_OFFSET_FILL);
-}
-
// =======================================================================
// function : EnableFeatures
// purpose :
// =======================================================================
void OpenGl_Window::EnableFeatures() const
{
- /*glPixelTransferi (GL_MAP_COLOR, GL_TRUE);*/
-
- if (myDither)
- glEnable (GL_DITHER);
- else
- glDisable (GL_DITHER);
+ //
}
// =======================================================================
// =======================================================================
void OpenGl_Window::DisableFeatures() const
{
- glDisable (GL_DITHER);
+#if !defined(GL_ES_VERSION_2_0)
glPixelTransferi (GL_MAP_COLOR, GL_FALSE);
+#endif
/*
* Disable stuff that's likely to slow down glDrawPixels.
* (Omit as much of this as possible, when you know in advance
* that the OpenGL state will already be set correctly.)
*/
- glDisable(GL_ALPHA_TEST);
+ glDisable(GL_DITHER);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_STENCIL_TEST);
+#if !defined(GL_ES_VERSION_2_0)
+ glDisable(GL_LIGHTING);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_FOG);
glDisable(GL_LOGIC_OP);
- glDisable(GL_STENCIL_TEST);
glDisable(GL_TEXTURE_1D);
- glDisable(GL_TEXTURE_2D);
+
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
glPixelTransferi(GL_RED_BIAS, 0);
* code for simplicity.)
*/
+ if ((myGlContext->myGlVerMajor >= 1) && (myGlContext->myGlVerMinor >= 2))
+ {
#ifdef GL_EXT_convolution
- glDisable(GL_CONVOLUTION_1D_EXT);
- glDisable(GL_CONVOLUTION_2D_EXT);
- glDisable(GL_SEPARABLE_2D_EXT);
+ if (myGlContext->CheckExtension ("GL_CONVOLUTION_1D_EXT"))
+ glDisable(GL_CONVOLUTION_1D_EXT);
+
+ if (myGlContext->CheckExtension ("GL_CONVOLUTION_2D_EXT"))
+ glDisable(GL_CONVOLUTION_2D_EXT);
+
+ if (myGlContext->CheckExtension ("GL_SEPARABLE_2D_EXT"))
+ glDisable(GL_SEPARABLE_2D_EXT);
#endif
#ifdef GL_EXT_histogram
- glDisable(GL_HISTOGRAM_EXT);
- glDisable(GL_MINMAX_EXT);
+ if (myGlContext->CheckExtension ("GL_SEPARABLE_2D_EXT"))
+ glDisable(GL_HISTOGRAM_EXT);
+
+ if (myGlContext->CheckExtension ("GL_MINMAX_EXT"))
+ glDisable(GL_MINMAX_EXT);
#endif
#ifdef GL_EXT_texture3D
- glDisable(GL_TEXTURE_3D_EXT);
+ if (myGlContext->CheckExtension ("GL_TEXTURE_3D_EXT"))
+ glDisable(GL_TEXTURE_3D_EXT);
+#endif
+ }
#endif
}
// =======================================================================
void OpenGl_Window::MakeFrontBufCurrent() const
{
+#if !defined(GL_ES_VERSION_2_0)
glDrawBuffer (GL_FRONT);
+#endif
}
// =======================================================================
// =======================================================================
void OpenGl_Window::MakeBackBufCurrent() const
{
+#if !defined(GL_ES_VERSION_2_0)
glDrawBuffer (GL_BACK);
-}
-
-// =======================================================================
-// function : MakeFrontAndBackBufCurrent
-// purpose : TelMakeFrontAndBackBufCurrent
-// =======================================================================
-void OpenGl_Window::MakeFrontAndBackBufCurrent() const
-{
- glDrawBuffer (GL_FRONT_AND_BACK);
-}
-
-// =======================================================================
-// function : GetGContext
-// purpose :
-// =======================================================================
-GLCONTEXT OpenGl_Window::GetGContext() const
-{
- return (GLCONTEXT )myGlContext->myGContext;
+#endif
}