Quantity_Color aColor (theColor);
aColor.Values (R, G, B, Quantity_TOC_RGB);
- CALL_DEF_CONTEXTLINE aContextLine = myDefaultContextLine;
- aContextLine.Color.r = (float)R;
- aContextLine.Color.g = (float)G;
- aContextLine.Color.b = (float)B;
- myAspectLine.SetContext(aContextLine);
-
- CALL_DEF_CONTEXTTEXT aContextText = myDefaultContextText;
- aContextText.Color.r = (float)R;
- aContextText.Color.g = (float)G;
- aContextText.Color.b = (float)B;
- myAspectText.SetContext(aContextText);
+ CALL_DEF_CONTEXTLINE aLineAspect = myDefaultContextLine;
+ aLineAspect.Color.r = (float)R;
+ aLineAspect.Color.g = (float)G;
+ aLineAspect.Color.b = (float)B;
+ myAspectLine.SetAspect (aLineAspect);
+
+ CALL_DEF_CONTEXTTEXT aTextAspect = myDefaultContextText;
+ aTextAspect.Color.r = (float)R;
+ aTextAspect.Color.g = (float)G;
+ aTextAspect.Color.b = (float)B;
+ myAspectText.SetAspect (aTextAspect);
myXColor = theXColor;
myYColor = theYColor;