modelMatrix[3][0] = 0.;
modelMatrix[3][1] = 0.;
modelMatrix[3][2] = 0.;
- projMatrix[3][0] = 0.;
- projMatrix[3][1] = 0.;
- projMatrix[3][2] = 0.;
+
+ projMatrix[0][0] = 2.0 / U;
+ projMatrix[0][1] = 0.0;
+ projMatrix[0][2] = 0.0;
+ projMatrix[0][3] = 0.0;
+
+ projMatrix[1][0] = 0.0;
+ projMatrix[1][1] = 2.0 / V;
+ projMatrix[1][2] = 0.0;
+ projMatrix[1][3] = 0.0;
+
+ projMatrix[2][0] = 0.0;
+ projMatrix[2][1] = 0.0;
+ projMatrix[2][2] = -2.0 * 1e-7;
+ projMatrix[2][3] = 0.0;
+
+ projMatrix[3][0] = 0.0;
+ projMatrix[3][1] = 0.0;
+ projMatrix[3][2] = 0.0;
+ projMatrix[3][3] = 1.0;
/* sauvegarde du contexte des matrices avant chargement */
glMatrixMode (GL_MODELVIEW);
modelMatrix[3][0] = 0.;
modelMatrix[3][1] = 0.;
modelMatrix[3][2] = 0.;
- projMatrix[3][0] = 0.;
- projMatrix[3][1] = 0.;
- projMatrix[3][2] = 0.;
+
+ projMatrix[0][0] = 2.0 / U;
+ projMatrix[0][1] = 0.0;
+ projMatrix[0][2] = 0.0;
+ projMatrix[0][3] = 0.0;
+
+ projMatrix[1][0] = 0.0;
+ projMatrix[1][1] = 2.0 / V;
+ projMatrix[1][2] = 0.0;
+ projMatrix[1][3] = 0.0;
+
+ projMatrix[2][0] = 0.0;
+ projMatrix[2][1] = 0.0;
+ projMatrix[2][2] = -2.0 * 1e-7;
+ projMatrix[2][3] = 0.0;
+
+ projMatrix[3][0] = 0.0;
+ projMatrix[3][1] = 0.0;
+ projMatrix[3][2] = 0.0;
+ projMatrix[3][3] = 1.0;
/* save matrix */
glMatrixMode (GL_MODELVIEW);