TCollection_AsciiString aDeclarations;
aDeclFile.Open (OSD_ReadOnly, OSD_Protection());
- aDeclFile.Read (aDeclarations, aDeclFile.Size());
+ aDeclFile.Read (aDeclarations, (int)aDeclFile.Size());
aDeclFile.Close();
for (Graphic3d_ShaderObjectList::Iterator anIter (theShaders);