//! Standard GLSL program combination bits.
enum OpenGl_ProgramOptions
{
- OpenGl_PO_Point = 0x001, //!< point marker
- OpenGl_PO_VertColor = 0x002, //!< per-vertex color
- OpenGl_PO_TextureRGB = 0x004, //!< handle RGB texturing
- OpenGl_PO_TextureA = 0x008, //!< handle Alpha texturing
- OpenGl_PO_TextureEnv = 0x010, //!< handle environment map
- OpenGl_PO_StippleLine = 0x020, //!< stipple line
- OpenGl_PO_ClipPlanes1 = 0x040, //!< handle 1 clipping plane
- OpenGl_PO_ClipPlanes2 = 0x080, //!< handle 2 clipping planes
- OpenGl_PO_ClipPlanesN = 0x100, //!< handle N clipping planes
- OpenGl_PO_AlphaTest = 0x200, //!< discard fragment by alpha test (defined by cutoff value)
- OpenGl_PO_WriteOit = 0x400, //!< write coverage buffer for Blended Order-Independent Transparency
- OpenGl_PO_NB = 0x800 //!< overall number of combinations
+ OpenGl_PO_Point = 0x0001, //!< point marker
+ OpenGl_PO_VertColor = 0x0002, //!< per-vertex color
+ OpenGl_PO_TextureRGB = 0x0004, //!< handle RGB texturing
+ OpenGl_PO_TextureA = 0x0008, //!< handle Alpha texturing (point sprites only)
+ OpenGl_PO_TextureEnv = 0x0010, //!< handle environment map
+ OpenGl_PO_StippleLine = 0x0020, //!< stipple line
+ OpenGl_PO_ClipPlanes1 = 0x0040, //!< handle 1 clipping plane
+ OpenGl_PO_ClipPlanes2 = 0x0080, //!< handle 2 clipping planes
+ OpenGl_PO_ClipPlanesN = OpenGl_PO_ClipPlanes1|OpenGl_PO_ClipPlanes2, //!< handle N clipping planes
+ OpenGl_PO_ClipChains = 0x0100, //!< handle chains of clipping planes
+ OpenGl_PO_MeshEdges = 0x0200, //!< draw mesh edges (wireframe)
+ OpenGl_PO_AlphaTest = 0x0400, //!< discard fragment by alpha test (defined by cutoff value)
+ OpenGl_PO_WriteOit = 0x0800, //!< write coverage buffer for Blended Order-Independent Transparency
+ //
+ OpenGl_PO_NB = 0x1000, //!< overall number of combinations
+ OpenGl_PO_HasTextures = OpenGl_PO_TextureRGB|OpenGl_PO_TextureA,
+ OpenGl_PO_NeedsGeomShader = OpenGl_PO_MeshEdges,
};
//! Alias to programs array of predefined length
+class OpenGl_SetOfPrograms : public Standard_Transient
+{
+ DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfPrograms, Standard_Transient)
+public:
+
+ //! Empty constructor
+ OpenGl_SetOfPrograms() {}
+
+ //! Access program by index
+ Handle(OpenGl_ShaderProgram)& ChangeValue (Standard_Integer theProgramBits) { return myPrograms[theProgramBits]; }
+
+protected:
+ Handle(OpenGl_ShaderProgram) myPrograms[OpenGl_PO_NB]; //!< programs array
+};
+
+//! Alias to 2D programs array of predefined length
class OpenGl_SetOfShaderPrograms : public Standard_Transient
{
DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfShaderPrograms, Standard_Transient)
//! Empty constructor
OpenGl_SetOfShaderPrograms() {}
+ //! Constructor
+ OpenGl_SetOfShaderPrograms (const Handle(OpenGl_SetOfPrograms)& thePrograms)
+ {
+ for (Standard_Integer aSetIter = 0; aSetIter < Graphic3d_TypeOfShadingModel_NB - 1; ++aSetIter)
+ {
+ myPrograms[aSetIter] = thePrograms;
+ }
+ }
+
//! Access program by index
Handle(OpenGl_ShaderProgram)& ChangeValue (Graphic3d_TypeOfShadingModel theShadingModel,
Standard_Integer theProgramBits)
{
- return myPrograms[theShadingModel][theProgramBits];
+ Handle(OpenGl_SetOfPrograms)& aSet = myPrograms[theShadingModel - 1];
+ if (aSet.IsNull())
+ {
+ aSet = new OpenGl_SetOfPrograms();
+ }
+ return aSet->ChangeValue (theProgramBits);
}
protected:
- Handle(OpenGl_ShaderProgram) myPrograms[Graphic3d_TypeOfShadingModel_NB][OpenGl_PO_NB]; //!< programs array
+ Handle(OpenGl_SetOfPrograms) myPrograms[Graphic3d_TypeOfShadingModel_NB - 1]; //!< programs array, excluding Graphic3d_TOSM_UNLIT
};
-DEFINE_STANDARD_HANDLE(OpenGl_SetOfShaderPrograms, Standard_Transient)
-
typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
#endif // _OpenGl_SetOfShaderPrograms_HeaderFile