#include <BVH_Triangulation.hxx>
#include <NCollection_StdAllocator.hxx>
+class OpenGl_Element;
struct OpenGl_ElementNode;
class OpenGl_Group;
class OpenGl_Structure;
//! Checks to see if the element contains ray-trace geometry.
Standard_Boolean IsRaytracedElement (const OpenGl_ElementNode* theNode);
+ //! Checks to see if the element contains ray-trace geometry.
+ Standard_Boolean IsRaytracedElement (const OpenGl_Element* theElement);
+
//! Checks to see if the structure contains ray-trace geometry.
Standard_Boolean IsRaytracedStructure (const OpenGl_Structure* theStructure);
}