- aGlContext->ShaderManager()->BindLineProgram (NULL,
- anAspect->Aspect()->Type(),
- Graphic3d_TOSM_UNLIT,
- Standard_False,
+ aGlContext->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), anAspect->Aspect()->Type(),
+ Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, Standard_False,