// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
-
#ifndef _OpenGl_NamedStatus_Header
#define _OpenGl_NamedStatus_Header
// Dynamic fields
#define OPENGL_NS_HIDE (1<<0)
#define OPENGL_NS_HIGHLIGHT (1<<1)
-#define OPENGL_NS_WIREFRAME (1<<2)
-#define OPENGL_NS_RESMAT (1<<3)
-#define OPENGL_NS_ADD (1<<4)
-#define OPENGL_NS_IMMEDIATE (1<<5)
-#define OPENGL_NS_TEXTURE (1<<6)
-#define OPENGL_NS_ANTIALIASING (1<<7)
-#define OPENGL_NS_ANIMATION (1<<8)
-#define OPENGL_NS_UPDATEAM (1<<9)
-#define OPENGL_NS_DEGENERATION (1<<10)
-#define OPENGL_NS_2NDPASSNEED (1<<11)
-#define OPENGL_NS_2NDPASSDO (1<<12)
-#define OPENGL_NS_FORBIDSETTEX (1<<13)
-#define OPENGL_NS_FLIST (1<<14)
-#define OPENGL_NS_WHITEBACK (1<<15)
+#define OPENGL_NS_RESMAT (1<<2)
+#define OPENGL_NS_ADD (1<<3)
+#define OPENGL_NS_IMMEDIATE (1<<4)
+#define OPENGL_NS_TEXTURE (1<<5)
+#define OPENGL_NS_ANTIALIASING (1<<6)
+#define OPENGL_NS_2NDPASSNEED (1<<7)
+#define OPENGL_NS_2NDPASSDO (1<<8)
+#define OPENGL_NS_FORBIDSETTEX (1<<9)
+#define OPENGL_NS_WHITEBACK (1<<10)
#endif //_OpenGl_NamedStatus_Header