typedef Graphic3d_CLight OpenGl_Light;
typedef Graphic3d_ListOfCLight OpenGl_ListOfLight;
-static inline OpenGl_ListOfLight& OpenGl_NoShadingLight()
-{
- static OpenGl_ListOfLight aLights;
- if (aLights.IsEmpty())
- {
- OpenGl_Light aLight;
- aLight.Type = Graphic3d_TOLS_AMBIENT;
- aLight.IsHeadlight = Standard_False;
- aLight.Color.r() = 1.;
- aLight.Color.g() = 1.;
- aLight.Color.b() = 1.;
- aLights.Append (aLight);
- }
- return aLights;
-}
-
#endif // OpenGl_Light_Header