myImmediateNbStructures (0)
{
// insert default priority layers
+ myLayers.Append (OpenGl_Layer (myNbPriorities));
+ myLayerIds.Bind (Graphic3d_ZLayerId_BotOSD, myLayers.Upper());
+
myLayers.Append (OpenGl_Layer (myNbPriorities));
myLayerIds.Bind (Graphic3d_ZLayerId_Default, myLayers.Upper());