Standard_EXPORT virtual ~OpenGl_FrameBuffer();
//! Destroy object - will release GPU memory if any.
- Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
//! Number of multisampling samples.
GLsizei NbSamples() const