typedef OpenGl_TmplCore44<OpenGl_GlCore43> OpenGl_GlCore44;
class Graphic3d_PresentationAttributes;
-class OpenGl_AspectFace;
+class OpenGl_Aspects;
class OpenGl_FrameBuffer;
class OpenGl_Sampler;
class OpenGl_ShaderProgram;
Standard_EXPORT Standard_Boolean BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram);
//! Setup current shading material.
- Standard_EXPORT void SetShadingMaterial (const OpenGl_AspectFace* theAspect,
+ Standard_EXPORT void SetShadingMaterial (const OpenGl_Aspects* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight);
//! Checks if transparency is required for the given aspect and highlight style.
- Standard_EXPORT static Standard_Boolean CheckIsTransparent (const OpenGl_AspectFace* theAspect,
+ Standard_EXPORT static Standard_Boolean CheckIsTransparent (const OpenGl_Aspects* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight,
Standard_ShortReal& theAlphaFront,
Standard_ShortReal& theAlphaBack);
//! Checks if transparency is required for the given aspect and highlight style.
- static Standard_Boolean CheckIsTransparent (const OpenGl_AspectFace* theAspect,
+ static Standard_Boolean CheckIsTransparent (const OpenGl_Aspects* theAspect,
const Handle(Graphic3d_PresentationAttributes)& theHighlight)
{
Standard_ShortReal anAlphaFront = 1.0f, anAlphaBack = 1.0f;