}
//! Raw access to the data (for OpenGL exchange).
- const Element_t* GetData() const { return v; }
- operator const Element_t*() const { return v; }
- operator Element_t*() { return v; }
+ const Element_t* GetData() const { return v; }
+ Element_t* ChangeData() { return v; }
+ operator const Element_t*() const { return v; }
+ operator Element_t*() { return v; }
//! Compute per-component summary.
NCollection_Vec3& operator+= (const NCollection_Vec3& theAdd)