Standard_Integer anUpper = anIndices.Upper();
Standard_Integer aPrevNode = -1;
- for (Standard_Integer i = aLower; i <= anUpper; ++i)
+ for (Standard_Integer j = aLower; j <= anUpper; ++j)
{
- Standard_Integer aNodeIdx = anIndices.Value(i);
- if (i != aLower)
+ Standard_Integer aNodeIdx = anIndices.Value(j);
+ if (j != aLower)
{
BRepMesh_Edge aLink(aPrevNode, aNodeIdx, BRepMesh_Frontier);
aBoundaryEdgeMap.Add(aLink);
const Poly_Triangle& aTri = aTris(aTriIndx);
Standard_Integer aTriNodes[3] = { aTri.Value(1), aTri.Value(2), aTri.Value(3)};
- for (Standard_Integer i = 1; i <= 3; ++i)
+ for (Standard_Integer j = 1; j <= 3; ++j)
{
- Standard_Integer aLastId = aTriNodes[i % 3];
- Standard_Integer aFirstId = aTriNodes[i - 1];
+ Standard_Integer aLastId = aTriNodes[j % 3];
+ Standard_Integer aFirstId = aTriNodes[j - 1];
BRepMesh_Edge aLink(aFirstId, aLastId, BRepMesh_Free);
if (!aBoundaryEdgeMap.Contains(aLink))