if (myLastChild == NULL) {
const LDOM_BasicNode * aNode = anElem.GetFirstChild();
if (aNode && aNode -> getNodeType () != LDOM_Node::ATTRIBUTE_NODE)
- while (1) {
+ for(;;) {
const LDOM_BasicNode * aSibling = aNode -> GetSibling();
if (aSibling == NULL)
return LDOMString ();
if (myLastChild == NULL) {
const LDOM_BasicNode * aNode = anElem.GetFirstChild();
if (aNode && aNode -> getNodeType () != LDOM_Node::ATTRIBUTE_NODE)
- while (1) {
+ for(;;) {
const LDOM_BasicNode * aSibling = aNode -> GetSibling();
if (aSibling == NULL)
return LDOM_Attr ();