&& myWorldViewState == theOther.myWorldViewState;
}
- //! Copy world view projection state.
- void operator = (const Graphic3d_WorldViewProjState& theOther)
- {
- myIsValid = theOther.myIsValid;
- myCamera = theOther.myCamera;
- myProjectionState = theOther.myProjectionState;
- myWorldViewState = theOther.myWorldViewState;
- }
-
private:
Standard_Boolean myIsValid;