#define Structure_MAX_PRIORITY 10
#define Structure_MIN_PRIORITY 0
-#include "Graphic3d_StructureManager.pxx"
-
-// structures identifiers : possible range
- // check the value of View_IDMAX (must be < Structure_IDMIN)
-#define Structure_IDMIN 10001
-// /2 pour eviter les problemes d'overflow
-#define Structure_IDMAX INT_MAX/2
-
#endif