#include <Graphic3d_StructureDefinitionError.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TransformError.hxx>
-#include <Graphic3d_Vector.hxx>
#include <Quantity_Color.hxx>
-#include <Standard_Type.hxx>
#include "Graphic3d_Structure.pxx"
+#include <Standard_Dump.hxx>
+
#include <stdio.h>
IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Structure,Standard_Transient)
-//=============================================================================
-//function : Graphic3d_Structure
-//purpose :
-//=============================================================================
-Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& theManager)
-: myStructureManager (theManager.operator->()),
- myFirstStructureManager (theManager.operator->()),
- myComputeVisual (Graphic3d_TOS_ALL),
- myOwner (NULL),
- myVisual (Graphic3d_TOS_ALL)
-{
- myCStructure = theManager->GraphicDriver()->CreateStructure (theManager);
-}
-
//=============================================================================
//function : Graphic3d_Structure
//purpose :
//=============================================================================
Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& theManager,
- const Handle(Graphic3d_Structure)& thePrs)
-: myStructureManager (theManager.operator->()),
- myFirstStructureManager (theManager.operator->()),
- myComputeVisual (thePrs->myComputeVisual),
- myOwner (thePrs->myOwner),
- myVisual (thePrs->myVisual)
+ const Handle(Graphic3d_Structure)& theLinkPrs)
+: myStructureManager(theManager.get()),
+ myOwner (NULL),
+ myVisual (Graphic3d_TOS_ALL),
+ myComputeVisual (Graphic3d_TOS_ALL)
{
- myCStructure = thePrs->myCStructure->ShadowLink (theManager);
+ if (!theLinkPrs.IsNull())
+ {
+ myOwner = theLinkPrs->myOwner;
+ if (theLinkPrs->myVisual != Graphic3d_TOS_COMPUTED)
+ {
+ myVisual = theLinkPrs->myVisual;
+ }
+ myComputeVisual = theLinkPrs->myComputeVisual;
+ myCStructure = theLinkPrs->myCStructure->ShadowLink (theManager);
+ }
+ else
+ {
+ myCStructure = theManager->GraphicDriver()->CreateStructure (theManager);
+ }
}
//=============================================================================
//=============================================================================
Graphic3d_Structure::~Graphic3d_Structure()
{
- // as myFirstStructureManager can be already destroyed,
+ // as myStructureManager can be already destroyed,
// avoid attempts to access it
- myFirstStructureManager = NULL;
+ myStructureManager = NULL;
Remove();
}
//=============================================================================
-//function : Clear
+//function : clear
//purpose :
//=============================================================================
-void Graphic3d_Structure::Clear (const Standard_Boolean theWithDestruction)
+void Graphic3d_Structure::clear (const Standard_Boolean theWithDestruction)
{
if (IsDeleted()) return;
aGroupIter.ChangeValue()->Clear (Standard_False);
}
- Standard_Address APtr = (void *) this;
- // It is necessary to remove the eventual pointer on the structure
- // that can be destroyed, in the list of descendants
- // of ancestors of this structure and in the list of ancestors
- // of descendants of the same structure.
-
+ // It is necessary to remove the eventual pointer on the structure that can be destroyed, in the list of descendants
+ // of ancestors of this structure and in the list of ancestors of descendants of the same structure.
for (Standard_Integer aStructIdx = 1, aNbDesc = myDescendants.Size(); aStructIdx <= aNbDesc; ++aStructIdx)
{
- ((Graphic3d_Structure *)myDescendants.FindKey (aStructIdx))->Remove (APtr, Graphic3d_TOC_ANCESTOR);
+ myDescendants.FindKey (aStructIdx)->Remove (this, Graphic3d_TOC_ANCESTOR);
}
for (Standard_Integer aStructIdx = 1, aNbAnces = myAncestors.Size(); aStructIdx <= aNbAnces; ++aStructIdx)
{
- ((Graphic3d_Structure *)myAncestors.FindKey (aStructIdx))->Remove (APtr, Graphic3d_TOC_DESCENDANT);
+ myAncestors.FindKey (aStructIdx)->Remove (this, Graphic3d_TOC_DESCENDANT);
}
// Destruction of me in the graphic library
}
}
-//=============================================================================
-//function : SetIsForHighlight
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::SetIsForHighlight (const Standard_Boolean isForHighlight)
-{
- myCStructure->IsForHighlight = isForHighlight;
-}
-
//=============================================================================
//function : SetDisplayPriority
//purpose :
}
//=============================================================================
-//function : DisplayPriority
-//purpose :
-//=============================================================================
-Standard_Integer Graphic3d_Structure::DisplayPriority() const
-{
- return myCStructure->Priority;
-}
-
-//=============================================================================
-//function : Erase
+//function : erase
//purpose :
//=============================================================================
-void Graphic3d_Structure::Erase()
+void Graphic3d_Structure::erase()
{
if (IsDeleted())
{
SetDisplayPriority (Structure_MAX_PRIORITY - 1);
- myCStructure->GraphicHighlight (theStyle, this);
+ myCStructure->GraphicHighlight (theStyle);
if (!theToUpdateMgr)
{
}
}
-//=============================================================================
-//function : HighlightStyle
-//purpose :
-//=============================================================================
-const Handle(Graphic3d_PresentationAttributes)& Graphic3d_Structure::HighlightStyle() const
-{
- return myCStructure->HighlightStyle();
-}
-
-//=============================================================================
-//function : IsDisplayed
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsDisplayed() const
-{
- return myCStructure->stick ? Standard_True : Standard_False;
-}
-
-//=============================================================================
-//function : IsDeleted
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsDeleted() const
-{
- return myCStructure.IsNull();
-}
-
-//=============================================================================
-//function : IsHighlighted
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsHighlighted() const
-{
- return myCStructure->highlight ? Standard_True : Standard_False;
-}
-
-//=============================================================================
-//function : IsVisible
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsVisible() const
-{
- return myCStructure->visible ? Standard_True : Standard_False;
-}
-
-//=============================================================================
-//function : IsTransformed
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsTransformed() const
-{
- return !myCStructure->Transformation().IsNull()
- && myCStructure->Transformation()->Form() != gp_Identity;
-}
-
//=============================================================================
//function : ContainsFacet
//purpose :
}
// stop at the first descendant containing at least one facet
- for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
{
- if (((const Graphic3d_Structure *)anIter.Value())->ContainsFacet())
+ if (anIter.Value()->ContainsFacet())
{
return Standard_True;
}
}
// stop at the first non-empty descendant
- for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
{
- if (!((const Graphic3d_Structure* )anIter.Value())->IsEmpty())
+ if (!anIter.Value()->IsEmpty())
{
return Standard_False;
}
}
}
-//=============================================================================
-//function : Compute
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::Compute()
-{
- // Implemented by Presentation
-}
-
-//=============================================================================
-//function : Compute
-//purpose :
-//=============================================================================
-Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& )
-{
- // Implemented by Presentation
- return this;
-}
-
-//=============================================================================
-//function : Compute
-//purpose :
-//=============================================================================
-Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ,
- const Handle(Geom_Transformation)& )
-{
- // Implemented by Presentation
- return this;
-}
-
-//=============================================================================
-//function : Compute
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ,
- Handle(Graphic3d_Structure)& )
-{
- // Implemented by Presentation
-}
-
-//=============================================================================
-//function : Compute
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ,
- const Handle(Geom_Transformation)& ,
- Handle(Graphic3d_Structure)& )
-{
- // Implemented by Presentation
-}
-
//=============================================================================
//function : ReCompute
//purpose :
myStructureManager->ReCompute (this, theProjector);
}
-//=============================================================================
-//function : SetInfiniteState
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::SetInfiniteState (const Standard_Boolean theToSet)
-{
- myCStructure->IsInfinite = theToSet ? 1 : 0;
-}
-
-//=============================================================================
-//function : IsInfinite
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::IsInfinite() const
-{
- return IsDeleted()
- || myCStructure->IsInfinite;
-}
-
//=============================================================================
//function : GraphicClear
//purpose :
myCStructure->Clear();
}
-//=============================================================================
-//function : GraphicConnect
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::GraphicConnect (const Handle(Graphic3d_Structure)& theDaughter)
-{
- myCStructure->Connect (*theDaughter->myCStructure);
-}
-
-//=============================================================================
-//function : GraphicDisconnect
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::GraphicDisconnect (const Handle(Graphic3d_Structure)& theDaughter)
-{
- myCStructure->Disconnect (*theDaughter->myCStructure);
-}
-
-//=============================================================================
-//function : Groups
-//purpose :
-//=============================================================================
-const Graphic3d_SequenceOfGroup& Graphic3d_Structure::Groups() const
-{
- return myCStructure->Groups();
-}
-
-//=============================================================================
-//function : NumberOfGroups
-//purpose :
-//=============================================================================
-Standard_Integer Graphic3d_Structure::NumberOfGroups() const
-{
- return myCStructure->Groups().Length();
-}
-
//=============================================================================
//function : SetVisual
//purpose :
}
else
{
- Erase();
+ erase();
myVisual = theVisual;
SetComputeVisual (theVisual);
Display();
"ZoomLimit sup < ZoomLimit inf");
}
-//=============================================================================
-//function : Visual
-//purpose :
-//=============================================================================
-Graphic3d_TypeOfStructure Graphic3d_Structure::Visual() const
-{
- return myVisual;
-}
-
//=============================================================================
//function : AcceptConnection
//purpose :
//=============================================================================
-Standard_Boolean Graphic3d_Structure::AcceptConnection (const Handle(Graphic3d_Structure)& theStructure1,
- const Handle(Graphic3d_Structure)& theStructure2,
- const Graphic3d_TypeOfConnection theType)
+Standard_Boolean Graphic3d_Structure::AcceptConnection (Graphic3d_Structure* theStructure1,
+ Graphic3d_Structure* theStructure2,
+ Graphic3d_TypeOfConnection theType)
{
// cycle detection
- Graphic3d_MapOfStructure aSet;
+ NCollection_Map<Graphic3d_Structure*> aSet;
Graphic3d_Structure::Network (theStructure2, theType, aSet);
return !aSet.Contains (theStructure1);
}
//=============================================================================
void Graphic3d_Structure::Ancestors (Graphic3d_MapOfStructure& theSet) const
{
- for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myAncestors); anIter.More(); anIter.Next())
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (myAncestors); anIter.More(); anIter.Next())
{
- theSet.Add ((Graphic3d_Structure* )anIter.Value());
+ theSet.Add (anIter.Value());
}
}
-//=============================================================================
-//function : SetOwner
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::SetOwner (const Standard_Address theOwner)
-{
- myOwner = theOwner;
-}
-
-//=============================================================================
-//function : Owner
-//purpose :
-//=============================================================================
-Standard_Address Graphic3d_Structure::Owner() const
-{
- return myOwner;
-}
-
//=============================================================================
//function : Descendants
//purpose :
//=============================================================================
void Graphic3d_Structure::Descendants (Graphic3d_MapOfStructure& theSet) const
{
- for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
{
- theSet.Add ((Graphic3d_Structure* )anIter.Value());
+ theSet.Add (anIter.Value());
}
}
//function : AppendAncestor
//purpose :
//=============================================================================
-Standard_Boolean Graphic3d_Structure::AppendAncestor (const Standard_Address theAncestor)
+Standard_Boolean Graphic3d_Structure::AppendAncestor (Graphic3d_Structure* theAncestor)
{
const Standard_Integer aSize = myAncestors.Size();
//function : AppendDescendant
//purpose :
//=============================================================================
-Standard_Boolean Graphic3d_Structure::AppendDescendant (const Standard_Address theDescendant)
+Standard_Boolean Graphic3d_Structure::AppendDescendant (Graphic3d_Structure* theDescendant)
{
const Standard_Integer aSize = myDescendants.Size();
//function : RemoveAncestor
//purpose :
//=============================================================================
-Standard_Boolean Graphic3d_Structure::RemoveAncestor (const Standard_Address theAncestor)
+Standard_Boolean Graphic3d_Structure::RemoveAncestor (Graphic3d_Structure* theAncestor)
{
const Standard_Integer anIndex = myAncestors.FindIndex (theAncestor);
//function : RemoveDescendant
//purpose :
//=============================================================================
-Standard_Boolean Graphic3d_Structure::RemoveDescendant (const Standard_Address theDescendant)
+Standard_Boolean Graphic3d_Structure::RemoveDescendant (Graphic3d_Structure* theDescendant)
{
const Standard_Integer anIndex = myDescendants.FindIndex (theDescendant);
//function : Connect
//purpose :
//=============================================================================
-void Graphic3d_Structure::Connect (const Handle(Graphic3d_Structure)& theStructure,
- const Graphic3d_TypeOfConnection theType,
- const Standard_Boolean theWithCheck)
+void Graphic3d_Structure::Connect (Graphic3d_Structure* theStructure,
+ Graphic3d_TypeOfConnection theType,
+ Standard_Boolean theWithCheck)
{
if (IsDeleted())
{
return;
}
- const Standard_Address aStructure = theStructure.operator->();
-
if (theType == Graphic3d_TOC_DESCENDANT)
{
- if (!AppendDescendant (aStructure))
+ if (!AppendDescendant (theStructure))
{
return;
}
}
else // Graphic3d_TOC_ANCESTOR
{
- if (!AppendAncestor (aStructure))
+ if (!AppendAncestor (theStructure))
{
return;
}
//function : Disconnect
//purpose :
//=============================================================================
-void Graphic3d_Structure::Disconnect (const Handle(Graphic3d_Structure)& theStructure)
+void Graphic3d_Structure::Disconnect (Graphic3d_Structure* theStructure)
{
if (IsDeleted())
{
return;
}
- const Standard_Address aStructure = theStructure.operator->();
-
- if (RemoveDescendant (aStructure))
+ if (RemoveDescendant (theStructure))
{
theStructure->Disconnect (this);
CalculateBoundBox();
Update (true);
}
- else if (RemoveAncestor (aStructure))
+ else if (RemoveAncestor (theStructure))
{
theStructure->Disconnect (this);
CalculateBoundBox();
// is modified by :
// Graphic3d_Structure::Disconnect (AStructure)
// that takes AStructure from myDescendants
- ((Graphic3d_Structure* )(myDescendants.FindKey (1)))->Disconnect (this);
+ myDescendants.FindKey (1)->Disconnect (this);
}
break;
}
// is modified by :
// Graphic3d_Structure::Disconnect (AStructure)
// that takes AStructure from myAncestors
- ((Graphic3d_Structure* )(myAncestors.FindKey (1)))->Disconnect (this);
+ myAncestors.FindKey (1)->Disconnect (this);
}
break;
}
//function : SetTransform
//purpose :
//=============================================================================
-void Graphic3d_Structure::SetTransformation (const Handle(Geom_Transformation)& theTrsf)
+void Graphic3d_Structure::SetTransformation (const Handle(TopLoc_Datum3D)& theTrsf)
{
if (IsDeleted()) return;
if (!theTrsf.IsNull()
&& theTrsf->Trsf().Form() == gp_Identity)
{
- myCStructure->SetTransformation (Handle(Geom_Transformation)());
+ myCStructure->SetTransformation (Handle(TopLoc_Datum3D)());
}
else
{
return aResult;
}
-//=============================================================================
-//function : Identification
-//purpose :
-//=============================================================================
-Standard_Integer Graphic3d_Structure::Identification() const
-{
- return myCStructure->Id;
-}
-
//=============================================================================
//function : SetTransformPersistence
//purpose :
//function : Remove
//purpose :
//=============================================================================
-void Graphic3d_Structure::Remove (const Standard_Address thePtr,
+void Graphic3d_Structure::Remove (Graphic3d_Structure* thePtr,
const Graphic3d_TypeOfConnection theType)
{
if (theType == Graphic3d_TOC_DESCENDANT)
Graphic3d_BndBox3d aCombinedBox, aBox;
getBox (aCombinedBox, theToIgnoreInfiniteFlag);
- for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (myDescendants); anIter.More(); anIter.Next())
{
- const Graphic3d_Structure* aStruct = (const Graphic3d_Structure* )anIter.Value();
+ const Graphic3d_Structure* aStruct = anIter.Value();
aStruct->getBox (aBox, theToIgnoreInfiniteFlag);
aCombinedBox.Combine (aBox);
}
//function : Network
//purpose :
//=============================================================================
-void Graphic3d_Structure::Network (const Handle(Graphic3d_Structure)& theStructure,
- const Graphic3d_TypeOfConnection theType,
- Graphic3d_MapOfStructure& theSet)
+void Graphic3d_Structure::Network (Graphic3d_Structure* theStructure,
+ const Graphic3d_TypeOfConnection theType,
+ NCollection_Map<Graphic3d_Structure*>& theSet)
{
- Graphic3d_MapOfStructure aSetD, aSetA;
- theStructure->Descendants (aSetD);
- theStructure->Ancestors (aSetA);
theSet.Add (theStructure);
switch (theType)
{
case Graphic3d_TOC_DESCENDANT:
- for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSetD); anIter.More(); anIter.Next())
+ {
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (theStructure->myDescendants); anIter.More(); anIter.Next())
{
- Graphic3d_Structure::Network (anIter.Key(), theType, theSet);
+ Graphic3d_Structure::Network (anIter.Value(), theType, theSet);
}
break;
+ }
case Graphic3d_TOC_ANCESTOR:
- for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSetA); anIter.More(); anIter.Next())
+ {
+ for (NCollection_IndexedMap<Graphic3d_Structure*>::Iterator anIter (theStructure->myAncestors); anIter.More(); anIter.Next())
{
- Graphic3d_Structure::Network (anIter.Key (), theType, theSet);
+ Graphic3d_Structure::Network (anIter.Value(), theType, theSet);
}
break;
+ }
}
}
void Graphic3d_Structure::PrintNetwork (const Handle(Graphic3d_Structure)& theStructure,
const Graphic3d_TypeOfConnection theType)
{
- Graphic3d_MapOfStructure aSet;
- Graphic3d_Structure::Network (theStructure, theType, aSet);
- for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSet); anIter.More(); anIter.Next())
+ NCollection_Map<Graphic3d_Structure*> aSet;
+ Graphic3d_Structure::Network (theStructure.get(), theType, aSet);
+ for (NCollection_Map<Graphic3d_Structure*>::Iterator anIter (aSet); anIter.More(); anIter.Next())
{
std::cout << "\tIdent " << (anIter.Key())->Identification () << "\n";
}
myStructureManager->Update (theUpdateLayer ? myCStructure->ZLayer() : Graphic3d_ZLayerId_UNKNOWN);
}
-//=============================================================================
-//function : GraphicTransform
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::GraphicTransform (const Handle(Geom_Transformation)& theTrsf)
-{
- myCStructure->SetTransformation (theTrsf);
-}
-
-//=============================================================================
-//function : ComputeVisual
-//purpose :
-//=============================================================================
-Graphic3d_TypeOfStructure Graphic3d_Structure::ComputeVisual() const
-{
- return myComputeVisual;
-}
-
-//=============================================================================
-//function : SetComputeVisual
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::SetComputeVisual (const Graphic3d_TypeOfStructure theVisual)
-{
- // The ComputeVisual is saved only if the structure is declared TOS_ALL, TOS_WIREFRAME or TOS_SHADING.
- // This declaration permits to calculate proper representation of the structure calculated by Compute instead of passage to TOS_COMPUTED.
- if (theVisual != Graphic3d_TOS_COMPUTED)
- {
- myComputeVisual = theVisual;
- }
-}
-
-//=============================================================================
-//function : SetHLRValidation
-//purpose :
-//=============================================================================
-void Graphic3d_Structure::SetHLRValidation (const Standard_Boolean theFlag)
-{
- myCStructure->HLRValidation = theFlag ? 1 : 0;
-}
-
-//=============================================================================
-//function : HLRValidation
-//purpose :
-//=============================================================================
-Standard_Boolean Graphic3d_Structure::HLRValidation() const
-{
- // Hidden parts stored in <me> are valid if :
- // 1/ the owner is defined.
- // 2/ they are not invalid.
- return myOwner != NULL
- && myCStructure->HLRValidation != 0;
-}
-
//=======================================================================
//function : SetZLayer
//purpose :
}
//=======================================================================
-//function : GetZLayer
-//purpose :
-//=======================================================================
-Graphic3d_ZLayerId Graphic3d_Structure::GetZLayer() const
-{
- return myCStructure->ZLayer();
-}
-
-//=======================================================================
-//function : SetClipPlanes
-//purpose :
-//=======================================================================
-void Graphic3d_Structure::SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes)
-{
- myCStructure->SetClipPlanes (thePlanes);
-}
-
-//=======================================================================
-//function : GetClipPlanes
-//purpose :
+//function : DumpJson
+//purpose :
//=======================================================================
-const Handle(Graphic3d_SequenceOfHClipPlane)& Graphic3d_Structure::ClipPlanes() const
+void Graphic3d_Structure::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
{
- return myCStructure->ClipPlanes();
-}
+ OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
-//=======================================================================
-//function : SetMutable
-//purpose :
-//=======================================================================
-void Graphic3d_Structure::SetMutable (const Standard_Boolean theIsMutable)
-{
- myCStructure->IsMutable = theIsMutable;
-}
+ OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, myCStructure.get())
-//=======================================================================
-//function : IsMutable
-//purpose :
-//=======================================================================
-Standard_Boolean Graphic3d_Structure::IsMutable() const
-{
- return myCStructure->IsMutable;
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myVisual)
+ OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myComputeVisual)
}